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Messages - ghostknife

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1
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« on: February 04, 2021, 10:44:34 pm »
Hi,

I have a question on the carcharadons. At one point they were a common enemy, but later in the game they dont appear any more. I have gone months without encountering any of them at all in attacks or in subs. I missed out on capturing or killing an octopus earlier in the game and now I think i need one to carry on research and I know they are associated with the carcharadons. Can I expect carcharadons / octopuses to re-appear in the game?

2
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« on: February 02, 2021, 01:36:11 pm »
Think I have got it sorted this time. It was an OXCE, I was not using the same version as the one that is inluded with the twots download.

3
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.48)
« on: January 31, 2021, 08:18:25 pm »
I have ran into this problem before, so apolagies for repeating, but it just keeps happening and I cant get round it.
If I shoot down a sea horror very large sub the game crashes the moment my assault sub arrives and I hit the begin mission button.
Any help would be greatly appreciated.
See attached save game.

4
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« on: September 08, 2020, 03:38:56 pm »
You were right - I have rolled back all OXCE files to 6.5.3 and now it all works fine. 

Do you have any plans to make Twots 2.47 compatible with OXCE 6.6, or is that the end for now?

Is there some kind of warning for new users about this incompatability? When you go to the OXCE download page people are most likely to go straight for the latest 6.6 version and then run into problems.

Thanks for your help.

5
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« on: September 08, 2020, 01:19:37 am »
I see - that makes sense, as the last thing I did to the game before this happened was try to update to OXCE 6.6, which I couldn’t get to work.
Is 6.6 compatible with Twots 2.47?
If not, I will make sure all the OXCE files are 5.6.3 and see if that fixes it.
Thanks

6
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« on: September 07, 2020, 08:56:20 pm »
Hi,

I am running twots 2.47 and OXCE 5.6.3.
A Dreadnought full of Advanced Aquatoids came to attack one of my bases, but as they arrived the game crashed and gave the following error message:
'could not place items on given tiles in storage facility STR_SUB_PEN'
Let me know if you want the log file or a saved game.

Thanks

Peter

7
Troubleshooting / Game crash
« on: September 05, 2020, 02:21:27 pm »
Hi,

I am running twots 2.47 and OXCE 5.6.3.
A Dreadnought full of Advanced Aquatoids came to attack one of my bases, but as they arrived the game crashed and gave the following error message:
'could not place items on given tiles in storage facility STR_SUB_PEN'
Let me know if you want the log file or a saved game.

Peter

8
OXCE Support / Re: OXCE 6.6 & twots 2.47
« on: September 02, 2020, 12:11:03 pm »
Thanks Meridian,
I will keep my eyes peeled for the next Mod.
Pete


9
OXCE Support / [Answered] OXCE 6.6 & twots 2.47
« on: September 01, 2020, 06:54:25 pm »
Hi I have just downloaded the latest OXCE file and lastest twots file, but I cant get them to work together.

Game refuses to load and comes up with:
'Error Processing 'Drone_s_armor' in armors: iteminv_blank 1X1_belt not found' and also 3 other similar lines all relating to items not being found.

Is this a bug or am I doing something wrong?

My previous set up of Twots 2.47 and OXCE 6.5.3 works fine, so it was something about OXCE 6.6 that has caused the change.

Peter


10
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« on: June 26, 2020, 05:23:33 pm »
Hi,

I just got access to one of the new subs the 'Typhon' is that a typo? should it by 'Typhoon' or is it genuinely named after the Greek God Typhon. Just wondering.

Peter

11
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« on: June 21, 2020, 10:20:01 pm »
Thanks for responding - its good to hear it is all in hand.
Pete

12
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.47)
« on: June 19, 2020, 10:02:25 pm »
Not sure f this one has been reported before, but I have run into an issue. This cropped up after I shot down a very large sub and then attempted to assault it. As the Poseidon arrived at the crash site the game crashed and this message came up 'open xcom has crashed: Alien Deployment STR-HOR3 - not found.'

I have a saved game just before the event which I can send your way if you let me know what you need.

Thanks

Pete

13
Suggestions / Re: A couple of glitches in TWoTS
« on: June 18, 2020, 08:46:07 pm »
Thanks for explaining those points.

I have run into another issue - this time its the game crashing. This cropped up after I shot down a very large sub and then attempted to assault it. As the Poseidon arrived at the crash site the game crashed and this message came up 'open xcom has crashed: Alien Deployment STR-HOR3 - not found.'

I have a saved game just before the event which I can send your way if you let me know what you need.

Thanks

Pete

14
Suggestions / A couple of glitches in TWoTS
« on: June 09, 2020, 07:25:45 pm »
Hi all,

Not sure if these have been raised already, but here goes:

1.When the aliens invade your bases and you have to fight them off, certain underwater drones (shrimp and cuttlefish) are suddnly available to use around the base flying around in the air.

2. During the alien laboratory missions the second under water phase of the mission allows you to use surface weapons like the AK47 and heavy machine gun under water.

3. Is the Exosuit supposed to be an underwater only item? Because not being able to wear it on land is a bit odd when you cant wear the very similar Hard suit. I would say neither should be worn on land.

4. Is the Alien ADS supposed to be less powerful than the standard ADS as the damage is 25 for the alien one and 30 for the standard one?

Enjoying the game massively.

Regards

Pete

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