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Messages - Perlha

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1
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: May 04, 2020, 02:34:59 pm »
Was base construction cost increased?

2
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: May 03, 2020, 03:49:05 pm »
Thanks for the info on the cannon and the key. Question, how do i get scientists?

3
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: May 03, 2020, 03:20:00 pm »
Aaaand, mission didn't update.

Hi, i've finally made the skeleton key, but the current objective is still: build the skeleton key.
Any ideas how to fix it?

4
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: May 02, 2020, 04:56:34 pm »
Hey, it's me again, found another glitch.

Apparently floaters are pacifists and refuse to bear firearms. About 80% of floaters apear without a gun.
Also i've finally managed to find and capture an outsider.

5
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: April 30, 2020, 02:25:41 pm »
keep your soldiers weapons with the class they are intended for.

usually i do because gren is the only one who can lift a cannon but as i said i was totally out of ammo.

6
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: April 30, 2020, 01:47:00 pm »
The property of armor shredding is attached to a weapon, not a unit. It could be possible with scripts to make the shred only work for grenadier though.

If so, then ufopedia is wrong and grenadier has one useless ability.

7
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: April 29, 2020, 10:51:44 pm »
Hello,

so i ve been playing for some time and i think i ve discovered another bug - when i read grenadier passive it says that he can destroy armor with cannosns
but on one mission i was forced (due to the lack of rifle ammo) to give cannon to a support and he was able to break armor, no acid nade was active.

Haven't played it yet, but If I remember various discussions correctly it's related to missions.

I am currently at capture outsider mission (btw. i haven't encountered a single one during my entire playthrough - 3 months) and my scientist is count still 10.

8
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: April 12, 2020, 07:38:19 pm »
Hi,
how cani get more nerds  to work in the lab?

9
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: April 01, 2020, 05:01:04 pm »
Umm, I ve found one more problem.
The blue building is borken. It is impossible to climb to 2nd floor without archangel suit.
(on the screenshot my grenadier is only half way up, the staircase is blocked)

10
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: March 31, 2020, 03:20:08 pm »
If not this is a bug and I would need to know at which stage in the story you were. What was you current mission objective?

My alien containment wasn't even ready.

11
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: March 31, 2020, 01:59:34 pm »
interesting, i got base defense against 2 sectopods shorthy after 1st month. My shots just bounced off their armor.

12
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: March 30, 2020, 09:30:52 pm »
Did you start out with Version 0.9.6 or did you update your saves?

no i didn't update. thanks for the hotfix really helped.
BTW berserkers are underpowered - all berserkers unloaded entire turn worth of attacks
on a civilian and on my troops and no hit connected.

13
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: March 30, 2020, 04:49:53 pm »
Thank you for the quick renponse,

This should have been fixed already, which version did you try?

I am using Vigilo Confido 0.9.6 and oxcomex 6.4.2, the issue is that capture alien objective didn't update as it should.

Any ideas on how can I fix the berserker crash issue? Should I just change something in the code or somethin?

14
Released Mods / Re: [OXCE][BETA][MAJOR] Vigilo Confido
« on: March 29, 2020, 11:24:39 pm »
Hello,

I have played this mod for about 4 days, but i allready can tell that it is amazing.
However, i ve also run into some problems:

1 - is gremlin not suposed to have a medkit? In its descryption it states that they can deploy medical equipment.
2 - objective doesn't update but i allready saw that someone reported that.
3 - training doesnt seem to work my soldiers have like 3 combat xp and i still haven't unlocked any new abilities.
4 - heavy laser's descryption isn't correct. it states 35 lasers per charge but in reality it's 21.
5 - i don't think that the psi lab is suposed to cost 750 000$.

6 - and finaly there is a really weird glich. Berserker / Berzerker corpse spirite is gliched, also there are 2 different names for melee muton,
     one with S and other one with Z.

Other than that no gliches at all, really cool mod.

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