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Messages - DarthTheIII

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XPiratez / Re: Bugs & Crash Reports
« on: May 14, 2022, 09:44:23 am »
The bars that got added to the top of access lifts are mean.  What’s it take to bust through them?

XPiratez / Re: A thread for little questions
« on: May 14, 2022, 05:07:03 am »
So I used to be able to adjust how many brainers were on a topic one at a time with scroll wheel, but now I can only do it 10 at a time.  Anyone know how to do 1 at a time again?

Also, do more uac vaults spawn now, or is it still limited to 5?

Cool, that seems a lot better.  Does the first tier of hq have any 14mm turrets?

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: April 30, 2022, 08:17:34 pm »
Will the new ninja HQ still do ninja attacks on government?  Those were the only part of early ninja aggression that felt really punishing. 

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 15, 2020, 08:58:23 am »
After completing a mission where one agent burned to death another agent received the Betrayer commendation.  I believe this happened because the Betrayer agent threw a smoke grenade which hit the downed, burning agent.  The smoke grenade didn't kill the agent, and the fire came from a sectiod, so I believe this is a bug. 

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 28, 2020, 08:27:44 am »
This is really minor, but the live bombardier beetle cannot be made into energetic blood plasma.  I assume that because normal beetles have blood plasma the bombardier beetles should also have plasma.

The X-Com Files / Re: The X-Com Files - 1.3: Sanity Check
« on: April 25, 2020, 08:16:46 am »
How do you start the lunar story line?  I have launched the lunar satellite, but four months have passed and I still have only done the Magma Cosmonaut mission.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 22, 2020, 07:41:04 am »
Another bug (?) (no save, unfortunately) on Alien Embassy missions.

I win the surface map and move to the equipment screen for the underground portion of the mission, but there was no equipment available to equip the soldiers.
My question is if this is happening because of the map before was won by the surrendering of Advent/Hybrid units and something triggers the win flag for the map.

Darn. This has never been reported before, and I can't check it because this particular setup doesn't work in Quick Battle...
I'll investigate... somehow.

I also didn't have any equipment spawn in the second stage of an embassy assault.  However I do not have a save for the mission.  But I do have a save before the mission, and a save at the end of an embassy assault I did trying to recreate the bug.  I don't know if this helps, but before the bug occurred I had defeated the last enemy, but the battle didn't end until i clicked end turn.  (I normally play with the mod where the battle ends immediately when all enemy's are incapacitated)

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 18, 2020, 05:18:27 am »
Just now I discovered that if you research an alien commander before researching "The Martian Solution" you need to research another commander in order to get "Alien commander is researched" for Cydonia or Bust.

The X-Com Files / Underwater Mission Elevators
« on: April 11, 2020, 08:13:18 am »
Previously I posted about an issue with the elevators in the tasoth factory map.  Soldiers standing on a 1 tile elevator could not see or shoot through elevators when an enemy was above or below them.  I just encountered this issue again on a TFTD submarine map.  On the attached save a soldier is standing on an elevator with a Carcharodon below him.  He cannot see or shoot the Carcharodon.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 05, 2020, 05:47:17 am »
This is my first time uploading a save, so please tell me if there are any problems.

Once loaded, Sniper Underwood is standing on an elevator with an aquatoid standing above him, he cannot see the aqutoid.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 04, 2020, 04:55:31 am »
On the T'leth factory mission when an aquatoid was standing above a soldier on an elevator I couldn't see them.  I knew there was an aquatoid there because of Psi Vision, but my soldier directly underneath the aquatoid on a 1 tile elevator could not see the enemy.  This happened multiple times.  I was also unable to kill the aquatoids via blind firing up the elevator, but I only tried a few times and may have just missed.

Also, the command center was completely sealed off, and I had to tunnel into it with Sonic Heavy Cannons.
I'm currently using version 1.12 of the Xcom Files.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 26, 2020, 02:13:48 am »
Is it intended for all concussive weapons to deal 50%-150% damage instead of 0%-200%?  I understand why explosive weapons that deal concussive damage should have a more controlled damage range, but found it strange that sonic weapons and other miscellaneous weapons, like the shogg hammer, all deal 50%-150% damage. 

I saw these damage ranges by holding alt over items in the equipment menu, so the issue might be in that system only.

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