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Messages - dervish200

Pages: [1]
1
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 07, 2022, 10:35:25 pm »
We can assume that this mod is already included in FMP.  The alien weapon attractiveness parameter for aliens in FMP is the same as in "Aliens Pick Up Weapons".  So turning it on won't change anything.  And the ability to pick up weapons for aliens does not mean that they will definitely pick it up.  They may pass by and not pay attention.

Thanks,then better gonna turn it off.

2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 07, 2022, 10:34:48 pm »
Thanks bro, give me link to PM

Send the link,check it.
Also sound mod should be loaded below FMP in modlist.

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 07, 2022, 02:20:03 pm »
Hi! Please fix HQSounds Final Mod Pack by Daedalus for latest version FMP and OXCE. Thanks :)
Spoiler:
[07-08-2022_00-06-49]   [INFO]   OpenXcom Version: Extended 7.6 (v2022-07-15)
[07-08-2022_00-06-49]   [INFO]   Platform: Android 21
[07-08-2022_00-06-49]   [INFO]   Data folder is: /storage/emulated/0/openxcom/
[07-08-2022_00-06-49]   [INFO]   Data search is:
[07-08-2022_00-06-49]   [INFO]   - /storage/emulated/0/openxcom/
[07-08-2022_00-06-49]   [INFO]   User folder is: /storage/emulated/0/openxcom/
[07-08-2022_00-06-49]   [INFO]   Config folder is: /storage/emulated/0/openxcom/
[07-08-2022_00-06-49]   [INFO]   Options loaded successfully.
[07-08-2022_00-06-49]   [INFO]   SDL initialized successfully.
[07-08-2022_00-06-49]   [INFO]   SDL_mixer initialized successfully.
[07-08-2022_00-06-49]   [INFO]   Attempted locale:
[07-08-2022_00-06-49]   [INFO]   Detected locale:
[07-08-2022_00-06-49]   [INFO]   Setting GL format to RGB565
[07-08-2022_00-06-49]   [INFO]   Current _baseWidth x _baseHeight: 2168x978
[07-08-2022_00-06-49]   [INFO]   Attempting to set display to 2168x978x32...
[07-08-2022_00-06-49]   [INFO]   Attempting to create a new window since we have none yet
[07-08-2022_00-06-49]   [INFO]   Created a window, size is: 2168x978
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Listing available rendering drivers:
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]  Number of drivers: 3
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]  Driver 0: opengles2
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]    Number of texture formats: 4
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGB888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGR888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]  Driver 1: opengles
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]    Number of texture formats: 1
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ABGR8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]  Driver 2: software
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]    Number of texture formats: 8
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 0: SDL_PIXELFORMAT_ARGB8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 1: SDL_PIXELFORMAT_ABGR8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 2: SDL_PIXELFORMAT_RGBA8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 3: SDL_PIXELFORMAT_BGRA8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 4: SDL_PIXELFORMAT_RGB888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 5: SDL_PIXELFORMAT_BGR888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 6: SDL_PIXELFORMAT_RGB565
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer]     Texture format 7: SDL_PIXELFORMAT_RGB555
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Renderer created
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Created new SDLRenderer, using opengles2
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Current scaler is linear
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Texture pixel format set to SDL_PIXELFORMAT_ARGB8888
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Texture resolution set to 2168x978
[07-08-2022_00-06-49]   [INFO]   Display set to 2168x978x32
[07-08-2022_00-06-49]   [INFO]   Pre-bar scales: _scaleX = 1, _scaleY = 1
[07-08-2022_00-06-49]   [INFO]   Scale (post-bar): scaleX = 1, scaleY = 1
[07-08-2022_00-06-49]   [INFO]   Black bars: top: 0, left: 0
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Output resolution: 2168x978
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Offset: 0x0
[07-08-2022_00-06-49]   [INFO]   Setting GL format to RGB565
[07-08-2022_00-06-49]   [INFO]   Current _baseWidth x _baseHeight: 640x400
[07-08-2022_00-06-49]   [INFO]   Attempting to set display to 2168x978x32...
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Old scale hint: linear, new scale hint: linear
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Texture resolution set to 640x400
[07-08-2022_00-06-49]   [INFO]   Display set to 2168x978x32
[07-08-2022_00-06-49]   [INFO]   Pre-bar scales: _scaleX = 3.3875, _scaleY = 2.445
[07-08-2022_00-06-49]   [INFO]   Scale (post-bar): scaleX = 2.445, scaleY = 2.445
[07-08-2022_00-06-49]   [INFO]   Black bars: top: 0, left: 302
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Output resolution: 1564x978
[07-08-2022_00-06-49]   [INFO]   [SDLRenderer] Offset: 302x0
[07-08-2022_00-06-49]   [INFO]   SDL reports this number of touch devices present: 1
[07-08-2022_00-06-49]   [INFO]   Loading data...
[07-08-2022_00-06-49]   [INFO]   Scanning standard mods in '/storage/emulated/0/openxcom/'...
[07-08-2022_00-06-49]   [INFO]   Scanning user mods in '/storage/emulated/0/openxcom/'...
[07-08-2022_00-06-49]   [INFO]   Skipped scanning user mods in the data folder, because it's the same folder as the user folder.
[07-08-2022_00-06-50]   [INFO]   Active mods:
[07-08-2022_00-06-50]   [INFO]   - xcom1 v1.0
[07-08-2022_00-06-50]   [INFO]   Loading begins...
[07-08-2022_00-06-50]   [INFO]   Pre-loading rulesets...
[07-08-2022_00-06-50]   [INFO]   Loading vanilla resources...
[07-08-2022_00-06-51]   [INFO]   Loading rulesets...
[07-08-2022_00-06-51]   [INFO]   Loading rulesets done.
[07-08-2022_00-06-51]   [INFO]   Loading fonts... Font.dat
[07-08-2022_00-06-51]   [INFO]   Lazy loading: 1
[07-08-2022_00-06-51]   [INFO]   Loading custom palettes from ruleset...
[07-08-2022_00-06-51]   [INFO]   Making palette backups...
[07-08-2022_00-06-51]   [INFO]   After load.
[07-08-2022_00-06-51]   [INFO]   Loading ended.
[07-08-2022_00-06-51]   [INFO]   Data loaded successfully.
[07-08-2022_00-06-51]   [INFO]   Loading language...
[07-08-2022_00-06-51]   [INFO]   Language loaded successfully.
[07-08-2022_00-06-51]   [INFO]   OpenXcom started successfully!
[07-08-2022_00-06-51]   [INFO]   Setting GL format to RGB565
[07-08-2022_00-06-51]   [INFO]   Current _baseWidth x _baseHeight: 320x200
[07-08-2022_00-06-51]   [INFO]   Attempting to set display to 2168x978x32...
[07-08-2022_00-06-51]   [INFO]   [SDLRenderer] Old scale hint: linear, new scale hint: linear
[07-08-2022_00-06-51]   [INFO]   [SDLRenderer] Texture resolution set to 320x200
[07-08-2022_00-06-51]   [INFO]   Display set to 2168x978x32
[07-08-2022_00-06-51]   [INFO]   Pre-bar scales: _scaleX = 6.775, _scaleY = 4.89
[07-08-2022_00-06-51]   [INFO]   Scale (post-bar): scaleX = 4.89, scaleY = 4.89
[07-08-2022_00-06-51]   [INFO]   Black bars: top: 0, left: 302
[07-08-2022_00-06-51]   [INFO]   [SDLRenderer] Output resolution: 1564x978
[07-08-2022_00-06-51]   [INFO]   [SDLRenderer] Offset: 302x0
[07-08-2022_00-07-00]   [INFO]   Setting GL format to RGB565
[07-08-2022_00-07-00]   [INFO]   Current _baseWidth x _baseHeight: 640x400
[07-08-2022_00-07-00]   [INFO]   Attempting to set display to 2168x978x32...
[07-08-2022_00-07-00]   [INFO]   [SDLRenderer] Old scale hint: linear, new scale hint: linear
[07-08-2022_00-07-00]   [INFO]   [SDLRenderer] Texture resolution set to 640x400
[07-08-2022_00-07-00]   [INFO]   Display set to 2168x978x32
[07-08-2022_00-07-00]   [INFO]   Pre-bar scales: _scaleX = 3.3875, _scaleY = 2.445
[07-08-2022_00-07-00]   [INFO]   Scale (post-bar): scaleX = 2.445, scaleY = 2.445
[07-08-2022_00-07-00]   [INFO]   Black bars: top: 0, left: 302
[07-08-2022_00-07-00]   [INFO]   [SDLRenderer] Output resolution: 1564x978
[07-08-2022_00-07-00]   [INFO]   [SDLRenderer] Offset: 302x0
[07-08-2022_00-07-00]   [INFO]   SDL_mixer initialized successfully.
[07-08-2022_00-07-00]   [INFO]   Loading data...
[07-08-2022_00-07-01]   [INFO]   Scanning standard mods in '/storage/emulated/0/openxcom/'...
[07-08-2022_00-07-01]   [INFO]   Scanning user mods in '/storage/emulated/0/openxcom/'...
[07-08-2022_00-07-01]   [INFO]   Skipped scanning user mods in the data folder, because it's the same folder as the user folder.
[07-08-2022_00-07-03]   [INFO]   Active mods:
[07-08-2022_00-07-03]   [INFO]   - xcom1 v1.0
[07-08-2022_00-07-03]   [INFO]   - final-mod-pack v2.9
[07-08-2022_00-07-03]   [INFO]   - hqsoundsfmp v1.0
[07-08-2022_00-07-04]   [INFO]   Loading begins...
[07-08-2022_00-07-04]   [INFO]   Pre-loading rulesets...
[07-08-2022_00-07-04]   [INFO]   Loading vanilla resources...
[07-08-2022_00-07-05]   [INFO]   Loading rulesets...
[07-08-2022_00-07-06]   [INFO]   Loading rulesets done.
[07-08-2022_00-07-06]   [INFO]   Loading fonts... Font.dat
[07-08-2022_00-07-06]   [INFO]   Lazy loading: 1
[07-08-2022_00-07-07]   [INFO]   Loading custom palettes from ruleset...
[07-08-2022_00-07-07]   [INFO]   Making palette backups...
[07-08-2022_00-07-07]   [INFO]   After load.
[07-08-2022_00-07-07]   [INFO]   Supressed Error for 'STR_MIBTANK_TERRORIST': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.
[07-08-2022_00-07-07]   [INFO]   Supressed Error for 'STR_MIB_PSI_OPS': This unit has a corresponding item to recover, but still isn't recoverable. Reason: (the first 'corpseBattle' item of the unit's armor is marked with 'recover: false'). Consider marking the unit with 'liveAlien: ""'.
[07-08-2022_00-07-07]   [ERROR]   During linking rulesets of units:
Error for 'STR_TUNLUN_TERRORIST': Unit is missing armor

[07-08-2022_00-07-07]   [INFO]   Found candidate method ID: 0x76392a6e50
[07-08-2022_00-07-07]   [INFO]   Returned to native code!

playing latest version 3.0 fmp with this mod on oxc,without problem...only needed to edit one file in sound mod and edit translation file of mod a bit,because in fmp 3.0 changed name from Plasma Blaster to Plasma destroyer,this created a bit confilict between translation and sound mod. If you need i can send you edited file for sound mod to work properly with latest 3.0 fmp (link has given in previous page).

Yeah seems standart mods working with fmp,just with standart game content,but mod "Alien can pickup weapon",seems not working.

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 05, 2022, 04:38:22 pm »
It's still unreleased: https://github.com/SolariusScorch/Final-Mod-Pack/archive/refs/heads/master.zip

Should be OK.

It's random; the MiB are a "race" like any other, and they come mostly by RNG.

Yeah checked that version,bug is fixed there.

Also have a question.
Is it safe to use "Standart" openxcom mods with FMP ? Like: aliens can pick weapons,or stun weapons,and those other ones...which comes with standart pack of openxcom.

And i just got message,that one country signed pact with aliens,and radars cover whole world already so bring down almost all ufo,still pact is signed. In mod or in openxcom is there a way to get country back to funding list for x-com?

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 05, 2022, 02:36:48 pm »
Can you give a link to this version? Wanna check it...and how else its different from mod-site version?

And if i gonna try other mod version,it will not corrupt or conflict with savefiles?

I played alot this awesome mod and port already,and besides of that moment above, didn't had any other iddues,and those purple block saw only once on that terror map. Still terror happen rarelly for me,as i shoot down and assault almost all alien ships

Another wierd moment,im already far ingame and researching plasma and have psi soldiers,but still i haven't seen even once MiB missions or enemies(only saw Hybrid soldiers),and i shot down and going to mission each alien ship. I thought MiB should spawn more at biggining of new game,coz of earth weaponry,but on my save,still haven't seen them at all,also too rare those cyber-plate alien monster(saw it once only ingame). Or maybe im just unlucky,with random factor.

P.s. if you mean this version: https://github.com/SolariusScorch/Final-Mod-Pack/releases/tag/2.8e
I checked it now with those my saves...purple squares,still there(and at other places too on that map stage).

6
Help / Re: Mods for openxcom on other devices
« on: July 29, 2022, 11:27:13 pm »
Main limitation is if SDL library is available for given system, for hardware spec probably 1GHz CPU and 1GiB RAM should allow run most of mods.
Probably for small mods less resources is needed (its lot more than original game because near nothing is hard coded in OXC and this have cost).

Best way is simply check it, most of mod creators and OXC developers do not have access to this hardware and because it can't answer how it will behave.

Oh tried fmp mod on vita openxcom,and works great,just like original openxcom.No crashes for whole day,just saw some purple tiles (posted screen on mod topic),like texture missing effect.
I guess vita after all can handle mod like fmp(i dont think x files gonna work like that,as its too big).

7
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 29, 2022, 11:22:43 pm »
Started today this mod for first time on openxcom port for vita.
Mod works fine,but on this mission city defense(see attach),there are
some tiles are purple (like some textures are missing),on this stage there are not only on that place on screen.

And and this mission first time met purple slime(can see on attach),
how to kill this thing? Tried machine guns,shotgun,assault riffle,flamer...it takes lots of shots but still lives,only stun rod with savescam can work on those sometimes.

Also is there a way to improve accuracy for soldiers,besides of stats?
And is there possible to somehow heal yourself with med items?

Using last version of fmp and no other mods.

p.s. tried ob pc with different versions of mod,and those purple tiles still there...
added savefile with that mission.

8
Help / Mods for openxcom on other devices
« on: July 29, 2022, 01:45:34 pm »
Hello to all.

I just recently learned about awesome project of openxcom.

And i love to play on portable devices.
So i tried openxom port for vita and it works great there.

The question here is,are those amazing mods gonna work correctly on this port! (Or android port)? How much mods for openxcom are demandable for hardware ram or cpu(like vita hardaware)?

Seems super giant mod like X files,won't work as its too big for old hardware as vita,but mods like: final mod pack,awesome guns,multimod or mods like it (with size about 10-15mb) gonna work correctly on old hardware like vita?(latest port of opencxom there from around august 2021).

Thanks.


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