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Messages - fireburn256

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Help / Re: Giude for PCK frames
« on: January 29, 2020, 05:22:50 pm »
Well, here it goes. The PCK files in UNITS folder worked great, .png sprites not so much.


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Help / Re: Giude for PCK frames
« on: January 29, 2020, 12:28:29 am »
Yes png is fine these days, you no longer need yo ise the old formats

Uhm... Still seems not to work. How do I do this? I have created a Resource folder in the mod folder, then in the Resource folder I put the Units folder, and there is where I dropped the .PNG file. Did I miss anything?

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Help / Re: Giude for PCK frames
« on: January 28, 2020, 10:47:34 pm »
I don't really have anything to add. But if you have any specific questions, feel free to ask - I'm sure we'll be able to help.

Thanks! I do have one right now...

I kinda managed to do the floating thing, and I am pretty happy with it. I used Luke83's template to add the spreadshit, but I am kinda curious: I looked through the FMP mod folder, and it doesn't kinda contain this UNITS folder with the .PCK and .TAB files, and instead it goes to the Resource folder all the way down with the .png spreadshits at the end (but yeah, you already know that). What is the general rule of thumb here? Can I just drop the .png version and be done with it?

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Help / Re: Giude for PCK frames
« on: January 22, 2020, 10:49:12 pm »
Thanks for help! Am I right that I will have to redraw the Gillman armor tileset, or the engine just work around and switch to the defaults if it encounters some kind of error like "trying to read the image from a file at certain position, but this coordinates are out of file"?
And is there an editor for this, or am I stuck with Paint?

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Help / Giude for PCK frames
« on: January 22, 2020, 09:03:30 pm »
So I was modding the TFTD just for my purposes, making some little changes here and there, and I thought that logic dictates that most of aquatic races should be able to swim underwater. Makes sense for me, at least.
So I went to armor ruleset, added essential changes, and I thought I would be good. Well, turned out I was wrong. Upon testing, the game crashes with the message I have attached below. Several debug sessions later, I can surely tell that this is caused by trying to look at floating alien.

The point is, I am afraid I couldn't find info related to these frames. I converted the xcom ion magnetic armor files to compare it with the one I got for gillman race, but, well, guess I am not so clever as I thought for this kind of stuff. Is there any guide for what frames are for what and a safe editor for these frames?

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