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Messages - Vakrug

Pages: [1] 2 3 ... 18
1
XPiratez / Re: Bugs & Crash Reports
« on: March 27, 2024, 09:15:07 am »
(Как же мне надоело всем новичкам рассказывать про https://xpedia.netlify.app/, а иногда и про дерево исследований...)
https://xpedia.netlify.app/##STR_WIZ_001_PREQ
https://xpedia.netlify.app/##STR_BOUNTY_HUNTING_A_PASS_PREQ

2
1. As far as I know, no, only Silver Towers. I took down lots of cruisers, where commanders usually spawns, but no success. There are rumors, that on cargo ship mission sometimes equally valuable Star God can be found.
2. Not 100% sure, but it looks like you need spa only for "The Spa Plot" research.

3
XPZ Strategy/Tactics / Re: how to get the more fun?
« on: January 25, 2024, 11:04:24 am »
The game was written with the intention of the player not knowing the tech tree.
The original game probably was written in that way. There was not much of a tech tree to speak of.
But XPiratez? Even if you have access to tech tree and wiki it is still very hard to figure out the intended research path. And if you are not following that path a sizable portion of items, weapons and crafts will be skipped. This is far more worse then losing sense of discovery.

4
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 20, 2024, 10:47:40 am »
Guys, I agree that the Ethereal part is not the best right now. It's functional, but generic, and I am aware of this. I simply haven't made anything better yet, but I hope to do so eventually.
The most straightforward solution would be some sort of alternative acquisition path. In X-Piratez, for example, you can buy faction leaders, although that is too straightforward.
Specifically for "Important Ethereal" I envision something like "Important Ethereal Ship Luring Beacon" that a player can eventually craft (using tons of resources, maybe including live Ethereals), then research it, then the percentage of "Important Ethereal Ship" mission appearance chance per month becomes 100%.
Something similar (manufacturing + research) should be done with Mib Leaders. May be some sort of multipart disinformation champagne to eventually trigger Mib base construction.

5
The situation with faction bases bothers me too. It looks like there is 50% chance that at some point in time 3 faction bases will spawn and 50% chance that no faction bases will spawn at all in the current campaign. That is really strange and in many ways inconvenient.

6
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: January 04, 2024, 12:39:29 pm »
Aaaaaaand X-Com Files 3.2 has been released. Happy New Year, people! :)
Thanks, but...
Agreed, but the problem is bigger than just Kitsune. I plan to remodel the craft tech tree with various prerequisites, like I've done with Sectopods.
What about the progress on this important change promised some time ago? It is somewhat important for me and I hesitate to start a new campaign without it. (This is how sick I am of Kitsune!)

7
The X-Com Files / Re: [Submod] Everyone surrender
« on: December 30, 2023, 11:57:40 am »
Generally interrogated humans are implied to be moved to regular prisons or released.

Maybe I should make an article to state this outright, since people tend to have some unhealthy ideas about this. :P
https://xcf.trigramreactor.net/master/article/STR_STAFF_005
You already have one.

Offtopic: and in X-Piratez there are 2 conflicting articles about this. This what happens when you forget your own creation.

8
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: December 19, 2023, 07:45:01 am »
I guess I should have shot down the Huge temple ship, instead of waiting for it to land
As far as I know, they never land. So you have to shoot it down.

9
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: December 18, 2023, 10:46:59 am »
I have researched all the Legion things except for Legion Patrician, which I am still waiting to see. How do I get to see that?
I am not 100% sure, but by reading mod files this should be something like:
Get inactive obelisk from archmage or temple ship.
Use it to unlock mission with more advanced Dwarves.
Capture dwarf VIPs and learn how to open your own rifts. (Also learn how to finally beat the game.)
Open rift to patrician villa and make Legion patrician suffer for all the hassle you had to go through to get here!!!  >:(

10
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: December 17, 2023, 11:09:20 am »
I played more and encounter more bugs:
No ufopedia articles for "Sign of Master" and "Death temple retaliation".
"Armor repair scroll" does not work (but also does not get consumed).
When I shot down the biggest temple ship and ground assaulted it there were no ship! Only light temple warriors randomly standing on the map. And I was hoping to get the "Inactive obelisk"...
Also, ufopedia page about stalkers did appeared. It looks like not every stalker reveals it.

Sadly I don't think I will finish my current campaign. I am morally exhausted for waiting for an unknown. Looks like I need the "Inactive obelisk" in order to progress. As far as I know, it can be found in archmage's castle or on temple ship. I had an "archmage visit" once, but found only "Active Obelisk" (if I recall correctly). I had "temple mess", but not found a ship at all. Both events are rare and who knows when they will appears. Please, reconsider that 15% chance! I think 33% would be fine.

11
The X-Com Files / Re: Some of your most Bizarre missions?
« on: December 14, 2023, 11:39:54 pm »
Not really the whole mission was bizarre (and I don't really remember if that happened in X-COM Files), but I once managed to save someone from bleeding out by throwing his body through the house window on the 3-rd floor. A doctor was waiting outside.

12
Did I understand correctly that OXCE lighting and visibility is absolutely realistic? I.e. unit staying closer to the flare is better lit and, thus, visible from farther distance?
No, it is absolutely unrealistic. Unit is either lit (and visible like during daytime) or not. Exact light level is irrelevant. And you cannot tell by a glance if a unit is lit or not! This is considered as a feature, not a bug: https://openxcom.org/forum/index.php/topic,10898.msg150927.html

13
XPiratez / Re: Black pyramids
« on: December 04, 2023, 12:18:30 am »
In order to get pyramid remains you have to destroy the portal inside. A chemical grenade will do the job, but any strong explosion is enough.
Also there should be event that will give to you 1 pyramid remains and tells about necessity to wait for special zombies to spawn.

14
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: November 30, 2023, 09:20:38 pm »
Looks like you are on the right path. Strong artifact and few mages (rune or general) are required to get really started.
Clearing a nest with only one level is doable with psions armed with autocannons. (You have to search them with balloons before nests grows larger.) Aliens are scary, but not very resistant against explosions. The biggest threat will be Dragonsnakes that are hard to kill even with autocannons.

---UPDATE---

Cannot use "Blessing of the Sun". A Ritualist is holing it in hand, use costs 0 (instead of 85% TU), clicking that does nothing? Does this thing requires not releases version of OXCE?

---ANOTHER UPDATE---

Oh! Blessings can be activated using upper right button! Understood, but it would be nice to have that in description somewhere.

15
Released Mods / Re: X-Chronicles Release, v.0.99.16
« on: November 30, 2023, 01:18:22 pm »
Looks like I have a problem.
For testing purposes I tried to force the generation of the "Temple Mess" and the "Archmage Visit" so that they appear during next month.
I modified "executionOdds" to 100 of "templemess" and "archmagevisit".
"Archmage Visit" did appeared in the "alienMissions" section, but "Temple Mess" not.
I noticed that "templemess" has "conditionals: [-3]". My knowledge of game modding is limited, but, after reading docs, I assumed that mission with label 3 should not be generated in order to generate "templemess". The mission with label 3 is "templeraids", so I modified "executionOdds" of "templeraids" to 0.
Then I restarted the game, loaded save before month ended, waited until new month and checked generated missions: still no "Temple Mess", but STR_TEMPLES_RAID is somehow present despite I set "executionOdds" to 0!

Am I doing something wrong? Have anyone seen "Temple Mess" in the latest version (0.99.16)? I have a suspicion, that something is broken...

---UPDATE---

I figured out that STR_TEMPLES_RAID on the new month (with 0% chance) was the leftover from the still going mission from the previous month. So I deleted this mission form "previous month" save file. But I still can't see "Temple Mess" in the next month (diespite 100% chance)!

---ANOTHER UPDATE---

Oh! "Temple Mess" has "STR_RUNE_RULES" research prerequisite, which I can only get after conquering the mage tower! That is why mission didn't spawned.
Looks like everything is working fine. I hope I will have patience to wait for "Archmage Visit" with it's 15% chance per month.

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