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Messages - rbuck000

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Suggestions / Re: Play video on event ?
« on: March 27, 2023, 02:40:03 am »
ok so only 3 years later lol

so how do I set up folder layout assume its "research completed cutscenes"? I have to tools to make the proper filetype and video

Builds & Ports / Re: OpenXcom for Android - new official thread
« on: September 09, 2022, 05:07:34 am »
Please fix the Android OXCE link the dropbox is dead as well as "the usual place"
it file not found 404 errors.

also since this on on android is it possible to put it on PSVITA ? OpenXcom is on vita by NorthFear and if this is possible as open x-com works fine and i'm hoping useing lazy loading or useing the internal ram and a virtual Ram drive (i forget who made it ) could work as there are now ways to side load other android open projects

OXCE Builds & Ports / Re: OXCE v7.7 for Android
« on: September 02, 2022, 06:39:55 am »
Is there any way to put this on PSVITA?
There is a OpenXcom on vita but no OXCE.

Suggestions / Re: Custom new in game videos?
« on: February 17, 2022, 03:28:02 am »
if i could get 3d models i could if they had the images as sprites i Might be able to upscale them then use adobe after effects then convert to avi then convert to format for X-com...
I'm trying to learn more about codeing and animateing.

Suggestions / Re: Custom new in game videos?
« on: July 12, 2021, 02:41:05 am »
Old post I know just found in old favorites  XD
Would being able to give a test video that worked as intro be useful?

Work In Progress / Re: I have found a way to make new cutscenes!
« on: August 12, 2020, 06:58:46 pm »
So atm I'm waiting to hear back if they can make event hooks to start videos such as prior to ufo detected a alert video we'll play in a mini window or as a overlay inside of a window similar to the air to air combat window.

So I have some  rough drafts made for events such as: ufo over city, fly by air to air contact , ufo attacks jet, jet from nato makes visual contact with  ufo in air , half done with ufo approaching  mountain base.  And mountain base hidden hanger hatch opening up and launching  I'm not sure what I wanna use as the intercepter or the skyranger models.

I'm useing the custom made ufo that look like the ones in the PlayStation lose game scene I'm trying to find new tricks and learn  how make more of like a Shakey cam as the jets and or intercepter sliders down in from top left to center screen and shake the camera with jet exhaust and cloud passes.

But as I said still trying to figure out how to trigger videos  and  figure out best way to process the audio sync in max timing

Suggestions / Re: Play video on event ?
« on: May 29, 2020, 06:19:39 pm »
I understand atm only win and lose are coded events i think its possible to create (and i could be wrong here )
A series of un hard coded  events in game.

If possible a video for research complete
 if the engine allows for reserch set back

Autopsy reserch videoss and or ability to review an Autopsy  video as long as one is in the inventory
A view in alien containment videoclip

More things to add spice to the game. I'm right now creating ufo dogfighting videos
I plan on alien attacks on bases with win  / lose the defense battle with the ufo destroyed or not.
Lose of base to aliens or successful defense of base.

Suggestions / Play video on event ?
« on: May 28, 2020, 12:00:17 am »
So I was wondering is there a way to introduce in code to play video on events such as ufo detected ufo destroyed, and one for craft lost.  Each can be pre made videos and if we do say have the possibilitycan they also be conditional such as day or night ?

Work In Progress / Re: I have found a way to make new cutscenes!
« on: March 03, 2020, 09:10:55 pm »
Nice ! So once I get the pallet I'll plan on finishing a few scenes I have going ufo detection I plan on making multiple and finding a way to displaying on screen  as a sort of overlay with using the bottom right of the geo scape empty square. To show the events the use default message such as the flashing alert on bottom right followed by a ufo flying over a small town or following a passenger  airplane.view from  out the window of the airplane.

First I wanna finish I'm trying to find a way to make sections head and body rigged in 3d max for simple things like the ps1 lose game execution kinda simple. I plan on making a few scenes kinda like that and wanna do the whole races inside the alien containment unit since if you look it has all those cameras. I'd really like to do a sort of modern version of the research findings for oxce like in the more current xcom does

Also all I need to do is import the pictures or what I do is export an avid from 3d max then convert it to flic.

Work In Progress / Re: I have found a way to make new cutscenes!
« on: February 21, 2020, 03:10:52 am »
Is there a way to recover the color pallet for the in game videos so that I can make more accurate cgi scenes. Like a sectoid containment break, mid game xnunber of turns  turn the dead civilian to new enemies or a mid game alien reinforcements

Work In Progress / Re: I have found a way to make new cutscenes!
« on: February 09, 2020, 08:21:19 pm »
working on these ( there just avi atm)

Work In Progress / Re: I have found a way to make new cutscenes!
« on: February 09, 2020, 05:39:11 am »
let me know of this works for you

Work In Progress / Re: I have found a way to make new cutscenes!
« on: February 09, 2020, 02:41:24 am »
Atm i do not have the yaml or the meta data or rule set made.
so easiest way to test is dl the psx video mod and replace the one you want to try with the intro or abort mission with the file from my pack and use the same name as the prior psx video mods name.

some are very short as in only seconds and some hve fps / frame rate issues but they all should work

Work In Progress / Re: I have found a way to make new cutscenes!
« on: January 29, 2020, 05:37:29 am »
I'll try to upload demos and samples when I next get wifi

Work In Progress / Re: I have found a way to make new cutscenes!
« on: January 29, 2020, 03:50:58 am »
So far so good I was able to use 3d studio max to make a test scene I'm working on frame rate and using clips of into to make more mini clips doe mods

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