aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - otheiv

Pages: [1]
1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 10, 2020, 07:20:20 pm »
I typed for a long time, lost everything.
Took the latest OXCE and mod from git.
It's hard to believe you haven't found any trace up to that point. But I added some more sources of this research, just in case.
The mission was 9 months later. Then no luck. Now the mission was in one and a half hours.
Hmm, looks fine to me... Can anyone confirm?
Made saves 1 and 2.
You can see that 2 has two Master rewards of the same level. But there is only one line in the list of bonuses . If you look at the stats in the save and add bonus values to them , you can see that the displayed value of throw is less(melee, too).
Why couldn't you just send it to another base? Or sell it?
As long as the item is transferred , nothing can be done with it.
Made save "transfer".

I'm going to need a bit more info here. Was it a whole block or some small section?
Anyway, that's what digging tools are for.
I don 't remember exactly. It looks like the smallest size. Located on the lower floor. To the right and below the starting point, near the edge.

2
The X-Com Files / Re: The X-Com Files - 1.2: Masters of the Universe
« on: March 07, 2020, 06:39:17 pm »
Enforcer: This humanoid chassis for AI units
By this principle, it is possible to make armor similar to JARHEAD_MASHINOBI for missions undercover. Or even produce from SYNTHMUSCLES. Having technology of neural interfaces and technology of disguise of the Advent.

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 01, 2020, 09:12:30 pm »
Попробовал пройти версию 1.1.2 на сложности "Сверхчеловек" с редактированием сохранений (деньги, клонирование предметов, быстрая постройка, оглушение противников). Закончил в январе 2000 года. Было несколько неприятностей:
  • Следы топлива пришельцев (STR_ETRACE) долго не появлялись, а от их исследования зависит "Прием на работу вед. науч. сотр." (STR_CHIEF_RESEARCHER_CONTACT). Я уже разграбил пару тарелок, но достал нужное только получив доступ к геодезическим работам (STR_EXPEDITION_PLANET_SURVEY) после события "Случайные находки при геодезических работах" (STR_RANDOM_LAND_SURVEY). TIME PARADOX?
  • Бонусы за медали одинакового типа, одинакового уровня засчитываются только за первую из них. "Любимое оружие" (STR_MEDAL_WEAPON_PROFICIENCY), "Душегуб" (STR_MEDAL_RACE_KILLS), "На страже" (STR_MEDAL_CAMPAIGN_RIBBON). Поэтому выгодней было иметь такие медали разных уровней.
  • Произошло событие "Сексуальный убийца" (STR_HYBRID_CARNAL_KILLER), а на базе не было тюремных камер (STR_PRISON_CELLS). Пока ожидалось прибытие, после миссии столкнулся с тем, застрял на распределении пленных, на базе было -1 места. Закрыл игру, загрузился, убил всех на миссии.
  • На карте "За границей портала Рока" (STR_BEYOND_THE_DOOM_PORTAL) была изолированная комната с врагом внутри.
  • Иногда появлялось очень много  НЛО с миссией "Пролеты НЛО" (STR_ALIEN_FLYBY), даже в первые годы. В файле сохранения видел десяток этих миссий.

Ещё может усложнить формулы оружия? ОД - это же не просто ОД, а скорость. Более "правильно" рассчитывать стоимость по формуле "абсолютная стоимость + относительная стоимость" (как в https://openxcom.org/forum/index.php/topic,1716.msg109079.html#msg109079 ). Добавить бонус к урону от скорости для метательного оружия и оружия ближнего боя(damageBonus: tu: x.x)?

-----
{Machine translation}
I tried to pass version 1.1.2 on the "Superhuman" difficulty with editing saves (money, cloning items, fast building, stun opponents). Completed in January 2000. There were a few problems:
  • STR_ETRACE did not appear for a long time, and STR_CHIEF_RESEARCHER_CONTACT depends on their research. I have already looted a couple of UFOs, but got the right one only after getting access to STR_EXPEDITION_PLANET_SURVEY after the STR_RANDOM_LAND_SURVEY event). TIME PARADOX?
  • Bonuses for medals of the same type and level are applied only for the first one. STR_MEDAL_WEAPON_PROFICIENCY, STR_MEDAL_RACE_KILLS, STR_MEDAL_CAMPAIGN_RIBBON. Therefore, it was more profitable to have such medals of different levels.
  • The STR_HYBRID_CARNAL_KILLER event occurred, but the base did not have STR_PRISON_CELLS. While the arrival was expected, after the mission, I encountered the fact that I was stuck on the distribution of prisoners, there were -1 places on the base. Closed the game, loaded the save, killed everyone on the mission.
  • On the STR_BEYOND_THE_DOOM_PORTAL map, there was an isolated room with an enemy inside.
  • Sometimes there were a lot of UFOs with the STR_ALIEN_FLYBY mission, even in the early years. I saw a dozen of these missions in the save file.
p.s. Can complicate weapon formulas? TU is not just TU, but speed. It is more "correct" to calculate the cost using the formula "absolute cost + relative cost" (as in https://openxcom.org/forum/index.php/topic,1716.msg109079.html#msg109079 ). Add a bonus to speed damage for throwing weapons and melee weapons(damageBonus: tu: x. x)?

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 23, 2019, 08:50:26 pm »
The game crashes when generating a "new battle", because in the mod "openxcom_xfiles_1.0.2.zip:/XCF Cyrillic Names/Ruleset/soldiersCyr-XCOMFILES.rul" there is a block " - type: STR_ALIEN_AI", but it is not present in "openxcom_xfiles_1.0.2.zip:/XComFiles/Ruleset/soldiers_XCOMFILES.rul "
---
Игра падает при генерации "новой битвы" , т.к. в моде "openxcom_xfiles_1.0.2.zip:/XCF Cyrillic Names/Ruleset/soldiersCyr-XCOMFILES.rul" есть блок " - type: STR_ALIEN_AI", но он отсутстувет в "openxcom_xfiles_1.0.2.zip:/XComFiles/Ruleset/soldiers_XCOMFILES.rul".

Pages: [1]