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Messages - TheFluffy

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XPiratez / Re: [MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies
« on: January 19, 2023, 07:25:45 pm »
I have failed to capture a narlock noble in the two early "help the lokknars" missions that appeared, do they ever show up again or did I screw myself over and need to start over or save edit cheat? because it don't seem like you can get them from any other research and all I get are the ninja squads now.

Money should not be an issue until you start selling X-grog and latter on chatteus from apples and sectoweeds,unless you are having a lot of losses or have to build a lot in hideouts.

I've only ever lost one base and that's because I found out the hard way about the new zombie army attacks :P

...and then I got both of the puma sisters joining me and free suit of peacekeeper armor, leading me to think game is bipolar or like trying to balance out the insane good luck of getting two hero catgirls and a ridiculous rocket spam armor by slapping me ahead of time with a early loss of nation and building of stargod base. ??? not that I am complaining mind you  :P

There is a chance to stop the mission if you shoot down the early craft, but once the final wave appears, it's too late.  At that point, the best you can do is assault them while they're landed and carry off their loot.  Just one of the large or very large ships will earn you more than the swayed coutnry would have paid you all game, and you get it up front...

fair enough, just it IS the first year so fighting stargods or rather the sectopods is a bit much to ask for even if save scumming to a grindy degree. :P

It is npt scripted, It's random.

ah I thought it was like the april ninja base spawn since again, last time I played this far on a slightly older version I lost hidden expanse in the same way (stargod sway gov mission)

anyway, is it preventable in any possible way or is it just unavoidable? I want to know if it's a result of bad play or if it's truly random and thus there is a hidden timer to get zero tolerance to zero tolerance before it's too late.  I blame firaxiscom for teaching me that a nation leaving is totally avoidable and thus the player's fault. :/

is it a scripted thing to lose a nation to star gods forcing zero tolerance before end of first year or did I cause it to happen by cheekily shooting one dead then running away on a ship that had them as crew? it's amazingly frustrating to lose a nation when I never had that happen pre ninja revamp and it happened twice between two playthoughs now.

XPiratez / Re: Bugs & Crash Reports
« on: March 31, 2022, 10:59:39 pm »
Current version is M5.2.0, so upgrade and try again.
works perfectly now, thanks! also thanks for not reaming me for my smoothbrainism of not even checking if bug was already fixed or not  :D

XPiratez / Re: Bugs & Crash Reports
« on: March 31, 2022, 03:09:27 am »
I had a crash trying to do a crashed rogue courier in the farmlands of europe between the two mountain ranges of france and germany, included as per the error message's instructions are my save, log, and screenshot.

to recreate: simply send my littlebird or airbus to the crash and attempt to do mission, as per how to do it outside of my save I guess just shoot down a rogue courier anywhere and attempt to do the mission?

mods used: moar hiring, Vd music addon V1.3.2 (not sure if these affect anything but better safe than sorry)

edit: version of piratez is M5.0.1 in the event that isn't the current version anymore

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