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Messages - Emad

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XPiratez / Re: Score loss and enemy bases
« on: November 11, 2019, 08:46:35 pm »
The only other thing you can do is "do better". I don't mean this in a snarky-ish way but you can:

A)Hire max amount of brainers asap and keep then churning, specifficaly low-brainer day researches.

B)Keep some 'world lore' or other big point payday researches in reserve and fire them in when in hot water.

C)Generally accelerate your gameplay. Convoy in october? Slow, in my opinion. I will reserve my criticism for when I look in the game, but generally one base+mining mission should not completely kill your game.

B) Yeah, I did a world lore research in November to end with a positive score. Keeping the others for rainy months, they really help.

C) If I could I would! I'm in January, second year, and I still have to find the guild stapler, so no workshop. I have a guildmaster in prison, though. I wish I could trade him for some office supplies  :D

XPiratez / Re: Score loss and enemy bases
« on: November 10, 2019, 01:30:33 pm »
I see.

I'm not against difficulty spikes, for example XCom Files did it well with very hard early missions like the deep ones' sacrificial mass murder, the difference is that those are missions, you know they are happening, you can try to do something about it, and fail miserably, here when you notice (if you do) it's already late and there is almost nothing you can do about it anyway. It felt like a bug to me.

Maybe those missions can be delayed (same for the enemy bases with power suit guys appearing so early), or those mining ships instead of deducting 1 point per tick, could deduct 0, so it's 0 even when landed. I mean, they are just digging stuff, not hurting anybody. Having no consequences for ignoring terror sites but getting wrecked because of some miners digging dirt in Antarctica makes little sense.

XPiratez / Re: Score loss and enemy bases
« on: November 10, 2019, 04:48:22 am »
Thank you very much for the answer! I checked and there is a mining mission in November too.

I'm a bit perplexed. Why has someone mining on the other side of the planet anything to do with a bunch of runaway pirates-wannabe?
Why are govt punishing them so harshly?  I mean, Antarctica doesn't even have a government!
And how a player is supposed to find out other than guessing from the graph and looking randomly? Starting ships' radar radius is waaay too low for that.

XPiratez / Re: Score loss and enemy bases
« on: November 10, 2019, 02:51:58 am »
Here's the mid-october save.
The enemy base is in Scotland.

XPiratez / Score loss and enemy bases
« on: November 10, 2019, 12:56:03 am »
Hello, I'm liking the mod so far but I've encountered some big issues with the score.
I'm playing at difficulty 2, honest man (well, until now), build K1.

Yesterday I was in October of the first year and the guild built a base near my base and my score started to sink, I was losing around 100 points a day, I had to take it down to avoid a game over.
1) I couldn't get into the base because as I approached it a guild ship immediately appeared and shot down mine. At that point, my best ship was the convoy with three starting weapons and I couldn't stand a chance. I had to lure the enemy ship out with one of my other vehicles, let them destroy it, wait for it to go back to the base and then send the convoy as there seems to be a delay for the enemy ship to appear. How are you supposed to do it normally?
2) The base was filled with enemies in power suit and gauss weapons. I managed to do it going melee and using high explosives, but are you supposed to deal with such enemies so early in?

Now in November things were going good, I had over 2500 points two weeks in, then my score started to sink again, a day it went down 500 points for no reason at all. I tried fast forwarding it until the end of the month and finished with -500.
There seem to be no enemy bases anywhere this time.
I'm not skipping missions, except for the random landed govt ship that I'm supposed to ignore. I'm not in the mutant alliance.

The mod is too opaque with the score, what is a player supposed to do when in two weeks you lose 3000 points for no reason at all? I'm very confused.
Thanks for the help!

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