aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kevlar Bullfrog

Pages: [1]
1
XPiratez / Re: A thread for little questions
« on: June 19, 2020, 11:46:51 am »
You don't, at least not with the hit log. Shields will lose health with any hit, but the hit log only records damage to unit HP. As to the types of damage that are most effective there are pedia pages for each type. If your really interested and don't mind the spoiler let me know via PM.

Thanks, good to know my shots are doing something.

2
XPiratez / Re: A thread for little questions
« on: June 17, 2020, 11:34:05 pm »
How do you know if you're doing damage to shields? And what are the best weapons for getting through them?

3
XPiratez / Re: A thread for little questions
« on: August 20, 2019, 12:51:51 pm »
Thanks all, I think I must just be getting really unlucky with the enemy missions that are spawning. And I have dodged some pogroms here and there but I thought that didn't matter under you officially allied with the Mutants. Should you still show up, land and take-off even if you're not ready for a fight?

4
XPiratez / Re: A thread for little questions
« on: August 19, 2019, 05:56:53 pm »
Is there some way of boosting infamy in the early game that I'm missing? I've lost one campaign last version and may be about to lose another one on this version to the "two consecutive months of negative infamy" fail condition, despite doing nearly every mission, taking few casualties, doing research and conducting interrogations etc. Some months I do fine and get 2500+ infamy and others for no reason I can tell it's -100. In my last campaign it would be randomly -1000. Is there something I'm doing that's killing my campaign? Does slavery or pimpcraft secretly tank your infamy?

5
XPiratez / Re: Bugs & Crash Reports
« on: August 19, 2019, 05:52:45 pm »
The manufacturing job to unpack the prepper's box doesn't show up correctly. The job works fine and produces the guns but it's listed as BLAHBLAH_EXAMPLE_COMMANDLINEINTERFACENONSENSE (not that exactly but I'm away from my computer and don't remember the specifics).

Pages: [1]