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Messages - massacrah

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XPiratez / Re: A thread for little questions
« on: February 20, 2024, 10:24:10 am »
I've never had airbus to emit light. Maybe you have something in weapon pile that emits light?

It happens with no items too. This is  the game downloaded from moddb and once updated from ingame button. Still don''t get it why its different in different saves i had.

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XPiratez / Re: A thread for little questions
« on: February 18, 2024, 10:24:07 am »
Craft lighting can't be controlled. Personal (armour) lights are under L by default.

What defines if they are on or off? is it something i tinkered with in the save file? is it different difficulty? how can i turn them off? is it in the ruleset? cause it seems they are now on on all ships.

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XPiratez / Re: A thread for little questions
« on: February 17, 2024, 09:39:49 am »
Hey all!, what is controlling craft interior lightning? Ive recently noticed that on an older game my airbus interior has no light in night missions and in another more recent save, the craft interior has full lights and when i open doors it illuminates out like 10 meters. Is there a hotkey for that? (no i''m not talking about personal lights). Ive attached 2 snaps to see what i mean.

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XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 22, 2022, 11:11:37 am »
Oh, I get it.
You need to find file Piratez_Factions.rul 
Then find "alienDeployments" - this is mission list.
Then, there is "type" - this is the name of mission. You gotta find all ninja missions manually, cause name not every time represent what kind of mission it is.

Each enemy there present by "alienRank" and only it's number, so you gonna change it blindly. The only sure thing - if this enemy has nothing in his "item sets" section - it is turret, doggo, crysalid or something like that. 
lowQty - amount of enemies on 1-4 difficulty
highQty - amount of enemies on hardest
dQty - random (start from 0 to current number) amount of enemies, added to any difficulty.

Tank you for the guidelines! i'll try poking them files!

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XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 22, 2022, 09:52:13 am »
Errr...
I didn't change ANY ninja mission.
Only ships (all standard ships for any fraction, except interceptors, ninja and MarSec) and land mission like Bandit town or Academy Outpost.

Sorry i did not write clearly what i indended, i want to edit those files to reduce the ammount of ninjas in the missions its just way too many for the second difficulty. Even if i left only the turrets it would still be a toxic not fun experience for me.

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XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: January 20, 2022, 01:54:25 pm »
What exactly are you changing? im on john silver and the ammount of ninjas on each mission is just absurd over 40, and i need a day of savescumming to clear a ninja mission, ninjas are just beyond OP-not-fun-horrible.

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