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Messages - x-com_player

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1
Suggestions / Re: Ability to autoshoot in a line as one shot
« on: July 29, 2023, 12:47:32 am »
Unless I'm misunderstading you you're stating that you want "something like that", i.e. something that is already implemented.

Nope, its a sprite. game mechanic is same.

2
Released Mods / Re: [WEAPON] New Heavy Weapons
« on: July 28, 2023, 07:18:15 pm »
Then the number of shots is number of rounds ×5/5, which is the least counter-intuitive, right?
 That would be weird.

Actually I have not touched that topic for time. If it's still relevant, my current config:
Code: [Select]
  - type: STR_LMG
    size: 0.3
    costBuy: 13500
    costSell: 10125
    weight: 19
    bigSprite: 211
    floorSprite: 211
    handSprite: 211
    bulletSprite: 20
    fireSound: 211
    compatibleAmmo:
      - STR_LMG_AMMO
    confAimed:
      shots: 1
      name: STR_AUTO_AIMED_SHOT
      shortName: STR_AUTO_AIMED_SHOT_SHORT
    confSnap:
      shots: 1
      name: STR_AUTO_SNAP_SHOT
      shortName: STR_AUTO_SNAP_SHOT_SHORT
    confAuto:
      shots: 2
      name: STR_AUTO_RAPID_SHOT
      shortName: STR_AUTO_RAPID_SHOT_SHORT
    accuracyAimed: 80
    accuracySnap: 35
    accuracyAuto: 25
    tuAimed: 70
    tuSnap: 25
    tuAuto: 30
    battleType: 1
    twoHanded: true
    invWidth: 2
    invHeight: 3

From where do you see that arcing shot depends on strength? Seems no.

3
Suggestions / Re: Ability to autoshoot in a line as one shot
« on: July 21, 2022, 06:54:01 pm »
There is no "value by itself". Arguing "possibilities" is pointless, because the possibility also exists that nobody is going to use this "feature".

What is valuable in your opnion in that case?
People do create machine guns where a single shot has a sprite of rapid shot. So I think its a quite usable feature.

If you're looking for "something like in XCF" the feature you're asking for already exists, doesn't it?

Sorry didn't caught that, please explain.

4
Suggestions / Re: Proper instastly primed granades
« on: July 21, 2022, 06:46:48 pm »
Why is this needed? What is the benefit of this?

Granade throwing would be more logical and easier to use ;)

5
Suggestions / Re: Proper instastly primed granades
« on: July 04, 2022, 08:41:11 pm »
Did you read what I write?

"trigger explosion only on throw."

Sorry, have not realized that. But in any case that is more a workaround rather a good solution and unfortunately I really dont know how exactly write such script.

6
Suggestions / Re: Proper instastly primed granades
« on: July 03, 2022, 10:52:50 pm »
Technically this is already possible, probaby script are needed to pre-prime every grenade and make it trigger explosion only on throw.

Soldiers death will cause explosion, also putting it onto ground...

7
Suggestions / Re: Proper instastly primed granades
« on: July 03, 2022, 06:14:35 pm »
Currently flashbang grenade in X-Com Files mod work this way: you issue a single command and it goes off after a throw. Did you see that?

No I have not. Probably its also a shot, not a granade, like molotov cocktail on screenshot.

8
Suggestions / Proper instastly primed granades
« on: July 03, 2022, 02:03:24 am »
Currently granades that primed instantly are technically shots: see screenshot.

Suggestion: add prime+throw single action (without priming screen).

For example it may be made by adding 'costPrimeThrow' parameter to ruleset. In that case object is thrown as normal granage, no priming screen, explodes on landing
Or perhaps by adding sub-parameter to 'costPrime' 'throwImmediately=True|False' for same purpose. First option seems more valid, but ofc actual implementation up to developers.

If that already been proposed, excuse me, but I have not found such request.

9
Suggestions / Re: Ability to autoshoot in a line as one shot
« on: June 28, 2022, 10:16:16 pm »
You could make a bullet sprite that looks like three bullets, and triple the damage of the shot
Not an option. Firstly Im unfortuantely not such an experienced user and mainly, sprite will appear whole at once, not per bullet. What if its a 5 bullet rapid-shot? It will dissapear as one sprite and what if target is in next cell to shooter, it will look a bit rediculous.

10
Suggestions / Re: Ability to autoshoot in a line as one shot
« on: June 26, 2022, 05:03:33 pm »
Conclusion is that possible usage by modders of some feature is irrelevant, only important is cost what is required to implement it and what new possibilities it give.
If talking about possabilities, its a possability by itself. Shooting in a row is interesting, I mean its value by itself.
In 'X-Com Files ' mod there is some kind of burst shooting but its made  as a single shot and shoot looks like bunch of bullets. Something like that.

I understand that I cant ask developers what I want, so that is just a question if its possible to implement.

11
Suggestions / Re: Ability to autoshoot in a line as one shot
« on: June 26, 2022, 02:46:18 pm »
Of corse it can be change but work required to do it couple of magnitude more that worth grain from changing it.

Of cource, but actually I think many modmakers would use this ability.

12
Suggestions / Re: Ability to autoshoot in a line as one shot
« on: June 26, 2022, 02:14:34 pm »
There is no problem calculating trajectories, or making any other "simple" calculation.
Problems are somewhere else.

Would be nice to shoot not per bullet, but as a normal bullet burst (like in RL).
Why its not possible to make it as a single shot, but animation would draw a 3 bullets for example? And count damage as sum of 3 (not per bullet, again).
Sorry for bothering you again about this.

13
Suggestions / Re: Ability to autoshoot in a line as one shot
« on: January 21, 2022, 10:15:10 pm »
Thank you for reply! I understand what you mean. But this feature may be greatly in demand. For example by modmakers. This would be very interesting mechanic.

14
Suggestions / Ability to autoshoot in a line as one shot
« on: January 16, 2022, 03:22:36 pm »
Currently its possible to only auto shoot one shot per time and each shot goes to different direction.
Animation: unit shots bullet per time, each bullet goes by its own cource, screen follows each shot.

I propose an autoshot where all bullets go one after another, all in one direction.
Animatoin: unit shoots all bullets as one action, all bullets go one after another (very close to each other) in one direction, screen follows first one.

This is much closer to real world burst fire.
See picture.

15
Released Mods / Re: [WEAPON] New Heavy Weapons
« on: January 16, 2022, 02:48:31 pm »
Thank you, Meridian! Much appreciated.

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