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Messages - asc767

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The X-Com Files / Re: The X-Com Files - 1.0.2: Judgement Day
« on: December 04, 2019, 11:24:35 pm »
I have some questions regarding Lunar Satellites.
How does one acquire "satellite supply" which is required for the launch? Does the satellite control building need to be built and does it need to be in the same base as the workshop that builds the satellite launch?
Also the satellite itself and the hyper wave decoder seem to be missing UFOpedia entries in 1.02. Example attached.

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 01, 2019, 09:54:56 pm »
I'm trying to start the Atlantis Temple mission, and for some reason all my armor is reverting to basic diving suits when I arrive. My crew has a mix of juggernaut, power armor, and flying suits. I can no longer set the (underwater) variants in the equip craft - armor screen before deploying. I'm not sure if I'm missing some UI element that lets me specify that, or if theres a bug thats not recognizing that all the armor I have set can work underwater.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 20, 2019, 04:07:55 pm »
Yes, you need to examine a Gauss clip before you can manufacture it.

Allright I will have to keep my eye out for those. Can't recall if it was cyberweb or Osiron that had those, but i've already destroyed cyberweb.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 20, 2019, 03:36:53 pm »
Found and fixed. If you like, you can now download the GitHub version for an instant fix.


Perfect, I just completed that mission.

On another note, I'm a bit confused about the tech tree for mass driver & gauss weapons. I'm able to manufacture gauss rifles, but I can't create ammo for them. I haven't yet researched each type of mass driver though. I do already have HWP gauss hovertank & can make its ammo.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 18, 2019, 06:35:43 pm »
I'm getting a crash on the Samael mission. If you load my save, the last remaining enemy should be visible. Shoot it with the selected character who can see it. I have the option for ending the mission automatically when all enemies are disable, so I immediately get the end of turn indicator then the error.

Screenshot of the error "Segmentation Fault" and log attached too.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 23, 2019, 04:52:13 pm »
Thanks, I was able to
Spoiler:
cross the doom portal
. Freaking hilarious.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 22, 2019, 09:57:40 pm »
I'm getting a crash in 0.99a.
Item STR_SPAWN_DOOM_IMP not found.
This is during a Lair of Apocalypse mission. Save & screenshot attached.

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