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Messages - ziroc

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XPiratez / Re: questions about Piratez.rul
« on: April 20, 2021, 07:28:05 pm »
Btw, I'm still adding new features occasionally :)
The domain I'm using now is:
https://xpz-wiki.uk.to/

2
XPiratez / Re: Gold codex, Officer outfit questions?
« on: April 30, 2019, 01:55:13 pm »
Can someone post a piccy or two of the Officer's Outfit from the bootypedia?

A little bit late, but still. Shameless self-promotion :)
https://xpz-wiki.herokuapp.com/armor?id=STR_PIR_OFFICER_UC

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XPiratez / Re: questions about Piratez.rul
« on: April 23, 2019, 01:08:06 am »
Guns now have more stats. Starting to work on the armors, for now only their armor values are shown.

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XPiratez / Re: questions about Piratez.rul
« on: April 18, 2019, 12:14:33 am »
Yep, I'm trying to do it automatically.

I added items as a separate entity from the research items. Search tries to look both in research and in items.
It will take me some time to show more useful stats for the items though. For now mainly guns + clips and their damage.

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XPiratez / Re: questions about Piratez.rul
« on: April 16, 2019, 08:22:47 pm »
@LytaRyta Not sure if serious. There are like 3 thousand items in the Bootypedia :)

@Meridian  I guess you feel I'm duplicating the work done for the in-game Ufo-pedia. That is true, but in my defense - creating small utilities for the games I play is my hobby.
For example I have a thingie that auto-accepts my Dota2 games. I have a utility for Dwarf Fortress that shows the skills of the dwarves (similar to Dwarf Therapist, which wasnt working at the time). Things like this. Its just my thing.

6
XPiratez / Re: questions about Piratez.rul
« on: April 16, 2019, 07:38:44 pm »
Maybe you don't know, but such tech tree with search and all dependency links is already available directly in-game.
I think I have saw it. But I can't play the game in the bus. Or at work. Sad.

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XPiratez / Re: questions about Piratez.rul
« on: April 16, 2019, 06:10:10 pm »
Ashghan, you are right, its not easy.

My initial goal was getting the research tree and its dependencies. So I can search for a tech and check what I need to obtain it. On this goal, I think I'm half way there :)

For the future and in order to be more useful, the wiki must have the connection between technologies and their corresponding items, weapons, armors, buildings, etc. Which as you said could be hard. But we'll see, I'm optimistic :)

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XPiratez / Re: questions about Piratez.rul
« on: April 16, 2019, 12:20:34 pm »
What is the purpose of the techs that have 0 cost? For example:

Code: [Select]
- name: STR_HELMET
    cost: 0
    points: 10
    dependencies:
      - STR_SECTOID_EXPLORER
      - STR_ACADEMY_SCIENTIST
      - STR_GUILD_EXTERMINATOR
      - STR_GOVT_ELITE
      - STR_NAZI_STORMTROOPER
      - STR_BANDIT_GHOUL
      - STR_BANDIT_GHOUL_SCI

Do you get it for free?
I also cannot find link to Bootypedia article about it.

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XPiratez / Re: questions about Piratez.rul
« on: April 16, 2019, 12:25:26 am »
Alright. I have a prototype to show :)

https://xpz-wiki.herokuapp.com/

The hosting is free and they sleep the app after some time, so the first page load time could be half a minute.

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XPiratez / Re: questions about Piratez.rul
« on: April 15, 2019, 10:03:51 pm »
Perfect. I haven't read C++ in 15 years, but I think I found what I need. Thanks Meridian!

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XPiratez / questions about Piratez.rul
« on: April 15, 2019, 05:21:12 pm »
Before the question I have to say, I'm new to the game and it's awesome :)

So, I'm trying to create something like a wiki for the Bootypedia. Actually it is a parser for Piratez.rul and en-US.rul + a web front-end. But I'm having some troubles with connecting the items in both files.

After some research I found out that most of the keys in the Piratez.rul look like STR_BASIC_ELECTRONICS.  And you can add _UFOPEDIA to them. With the resulting STR_BASIC_ELECTRONICS_UFOPEDIA you can look up in the en-US.rul to find the description of the technology.

But it turns out it is not so simple.
Some of the items you have to add _AC_UFOPEDIA to get the correct key.
And some items like STR_TINY_DRILL_INVESTIGATION have key like STR_TINY_DRILL_UFOPEDIA. So I cannot derive the key from the item name.

So my first question is, is there some algorithm I can use to always get the correct key from the language file for every item in Piratez.rul?

Thanks :)

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