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Messages - luke83

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Work In Progress / Re: FOXC - Fantasy OpenXcom
« on: November 17, 2019, 05:35:33 am »
Work in progress shot, NOTE, many of the sprites needs to be changed so if half a roof doesnt match the other half, that is why :)

Work In Progress / Re: FOXC - Fantasy OpenXcom
« on: November 15, 2019, 02:33:59 pm »
Working on the Mapset this weekend, should be interesting to see how it turns out :) Note, there is still a few Placeholder items used until some better sprites can be made ( like the Tin Roofs) Hopefully new sprites can add a little more COLOUR into the mix as right now it looks like these Peasants are Dirt poor :)

Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« on: November 15, 2019, 01:24:24 pm »
Have to agree, Robin, the quality of your work is second to none,  i can only Imagine what i could do if i had your skills mate, my skills are limited to copy/paste/recolour. On  that topic, if you have any unused sprite work just sitting around feel free to pass it my way as im sure i could build some maps from it :P right niw, im holding off from raiding your. Mod for assets as im thinking I will incorporate laege chunks of it in the future, so for now, o have only borrowed a handful of sprites like the glass panels :P

When i started this mapset, it was suppose to be a Human Snow settlement but somehow i got distracted and made it another type of ALien base..... Anyway, i will try again this weekend to build this Human Snow settlement  :P

Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« on: November 11, 2019, 11:52:55 am »
I love the crab, i may borrow it and use as a base for a robotic creature myself  :P I was after a Robotic Spider but a Crab could work.

I could use some of the above features in my mod also, especially things like if send out a tank on Geoscape i dont want it to cross over the water sprites, it would be fantastic if it stuck to the land path only and if it couldnt find a path, let me know so i can send him home.

 It all sounds like a Pain to implement in code but i can see he value in it plus there will be more and more Hybrid mods over the next 5 years and i can see people wanting to keep making Geoscape more interesting as right now its pretty simplified ( as far as i know i cant even force my Base to show a different tileset depending upon if build it on land or water, let alone have it check what tile it is on and find the matching set).

Been working on Mission Spawning the last few weeks and when needed tweaking maps to suit the missions, below is another improvised Human Settlement in this crazy old post apocalyptic world.

Sorry, got to ask.... Are you planning on doing any of these in a mod and if so, why are you placing them under different forum headings, it would be easier to follow your discussion points if it was under the 1 topic heading, for example : LYTARYTA MOD SUGGESTION /DISCUSSIONS

I like it!  :D

Glad you like it David, its still a work in progress but its coming along.

Most of the buildings are still empty and i need to make more variations to the water but its coming along.

Open Feedback / Re: UFO 2000 looking for matches
« on: November 01, 2019, 03:13:20 am »
Installed last night, couldnt get network to connect and i couldnt get into a hotseat for some as pretty late, i may try again tonight.

Working on another map set for my game, still very early days :P

Modding in OpenXcom is pretty fun.

My advice if you want to give it a shot is that using a YAML compatible text editor like Notepad++ can make coding .rul files much easier.

(Just click the 'Language" button in the Notepad++ menu bar and select "YAML" from the bottom of the list after opening the OpenXcom .rul file you wish to edit or create.)

This is even better then Notepad++ when modding Openxcom:,6552.0.html

Open Feedback / Re: UFO 2000 looking for matches
« on: October 29, 2019, 01:46:08 am »
Yep, i think i will try installing this again on weekend, if i do, i will ping you on discord.

Released Mods / Re: Building collapse mods?
« on: October 26, 2019, 10:54:23 am »
NOPE, only APOC has this mechanic....It would be nice to have in OXC but it wont be easy to implement.

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