aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Quickmind

Pages: [1]
1
Suggestions / Debug Kill and Stun
« on: August 21, 2023, 11:41:44 pm »
Would it be possible to set the debug kill and stun commands to ignore resistances to their respective damage types? Some units in mods have 100% resistance to kinetic and stun which makes testing things more difficult if a weapon is not available for a soldier to use.

2
Suggestions / Deploy Multiple Attack Interceptors or Wingmen Attack
« on: August 21, 2023, 11:37:42 pm »
I had recently been made aware that it was possible to deploy a craft with wingmen immediately from a base. However, when intercepting a target, the wingmen do not engage. They have to be manually set to target the enemy. Is there a way to implement a feature similar to deploying wingmen (holding shift and selecting 3 interceptors before selecting the lead craft) and have all craft attack as if they had all been separately deployed? This would allow for a much higher QoL when playing mods with many interceptions. Or, could escorting craft engage in non-defensive fights automatically, or implement a toggle for such a feature?

3
The X-Com Files / Re: The X-Com Files - 0.9.7: Altered States
« on: December 03, 2018, 04:42:30 am »
Wow! Does that picture mean I'm now Internet famous?

Pages: [1]