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Messages - Slax

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: October 30, 2018, 07:29:42 pm »
What's the point of Expeditions?
Range for me.

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Something to allow for even more fiddly gunplay. Mix it up with some TU loss for next turn and things could get interesting.

Lessee. Some kind of damage vs. strength and armor deal. Gonna stumble back (or wherever) if that big bad cannon hits you just right. Extra damage dealt if you can't move away.
Sounds neat in my head at least. Balance tweaking might be tricky.

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: October 22, 2018, 05:40:15 pm »
So now Megapol units
Spoiler:
spawn with plasma weapons?
I was going nonchalantly to try to capture some Wolfmen for slaving, when they fired at me. Luckly they missed and my gal was with an Assault Marine Armor.
I like the challenge and the new loot.

Aw, man. I thought that happened due to progression.

Spoiler:
"We're losing A LOT of beast cops out there. Maybe we should... you know, retire the old revolvers?"
Dang.

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XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: October 21, 2018, 01:03:08 pm »
Time traveling typo in the OP.
Quote
0.99J8 19-Oct-2017

 ;D

Been playing this a ton. Kudos and thank you.

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OXCE Suggestions DONE / Re: Make ambient sounds great again!
« on: October 21, 2018, 09:44:03 am »
"There go those hybrid cicadas again."

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OXCE Support / [Answered] Item Transformation during battlescape
« on: October 19, 2018, 07:44:28 pm »
What's this? A folding weapon? My, how fancy!

Anything from rifles with retractable stocks (size vs. speed vs. accuracy) to things that just... turn into something else. Basically turning one item into another one with the battlescape use item menu. Or right-clicking during loadout management. Would allow for plenty of modding shenanigans.

JA 1.13 did this a few years back and it's been paying off tremendously ever since. Figure OXCE could benefit from it too.

Tricky to implement? Probably. I wouldn't know.

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