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Messages - Rbrx

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The X-Com Files / Re: Early game research
« on: September 18, 2018, 04:48:37 pm »
I wasn’t saying you should make things easier, sorry if that wasn’t clear.  This was more of a request for information/perspective of someone’s first time going in blind.

It just seems like I’m missing something. For example, to research a giant beetle, it says a bio lab is required. I can still research it without the bio lab, but I assume it’s taking longer than normal, not to mention the fact that I’m only working 5 scientists.

On lower difficulty levels, it should not be easy to lose a campaign even going in blind, though some a lot of stalling is to be expected.
Perhaps I’ve just been playing too much Long War, I might be stressing out over nothing.

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The X-Com Files / Early game research
« on: September 18, 2018, 09:19:19 am »
So I just restarted my first campaign, and while I enjoyed what the mod is trying to do, I wasn't able to figure out how to expand my research. In fact, the tech tree is probably my biggest criticism of the mod, it seems impenetrable without sacrificing a campaign or two just to figure out basic things, like why researching logistics doesn't unlock the Humvee. While I understand now how the mod handles multiple requirements, it was pretty frustrating until it clicked.

My continued source of frustration is how to get my research off the ground. Normally in an EU campaign, you'd just buy a bunch of scientists and laboratories and off you go. It's neat how in Xcom Files you start of small, but again, I can't figure out how you're supposed to progress. The only structure available that allows more scientists is the headquarters, but research options say they require facilities like the Bio lab or Intel lab. I assume that these two facilities are the intended way of assigning more scientists than the Xcom headquarters gives you, but as far as I could tell there's no way of unlocking the bio lab, and you need to research all of the cults to unlock the Intel lab. The problem is this would take several months if I did nothing but focus on it, which led me to conclude that there's something I'm missing. I assume it's not intended to build multiple X-com Headquarters in order to increase research speed, due to high cost as well as the weird logic of having multiple hq's in a base.

As far as I could find, there's no online knowledge resource for this mod, leading me to post this here.

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