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Messages - Aidan Pryde

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1
XPiratez / Re: Locked out of Endgame?
« on: November 29, 2023, 12:18:36 pm »
Yes, it's an event that pops up a window on the world map just like the power cables event does. The Voodoo topic is separate from what I meant, and shouldn't affect this. I was referring to the Weirdgal transformation and other more specialised Voodoo research. It's not really relevant to this so don't worry about that.

You can force the event to trigger by save editing. Open up your file, search for "geoscapeEvents". This is the part of the file that details all of the scheduled events for the current month. Then start a new line directly under it and paste this code on that line:
Code: [Select]
  - name: STR_WASTELAND_PRIESTESS_2
    spawnCountdown: 50
It should look like this afterwards.
Code: [Select]
geoscapeEvents:
  - name: STR_WASTELAND_PRIESTESS_2
    spawnCountdown: 50
  - various other events
That will cause the Priestess II event to trigger almost immediately after loading the save. If it doesn't work, you can upload your save here and I'll get it working.

Awesome, thank you very much, adding the event via savegame fixed it. Now I can continue.

2
XPiratez / Re: Locked out of Endgame?
« on: November 29, 2023, 10:22:40 am »
This: https://xpedia.netlify.app/##STR_WASTELAND_PRIESTESS_2

When you're on the ?Reject the Power? path, you will eventually get an event which is a  second meeting with the Wasteland Priestess.
This immediately leads into the Priestess' Lessons I and II, and those give you the Dark Star tech so you can find the Desert Witch and unlock Voodoo, as well as the !Primal Hunts! so you can progress down that path.
?Reject the Power? runs get a special finale mission for the Primal Hunts which will make you a Savage Queen and give you Crowning.
[/quote]

Uhh, okeeee? I don't even know of the first one. Is it one of those pop ups every now and then like this "the governor cut the power cables"? And I already have Voodoo, got it from a Noblewoman I think. Does that matter? Can I just force this somehow? Or can I edit my savegame?

I checked it in my Savegame, I found: STR_WASTELAND_PRIESTESS: 2 and STR_WASTELAND_SORCERESS: 2 under researchRuleStatus

3
XPiratez / Re: Locked out of Endgame?
« on: November 29, 2023, 01:28:22 am »
No, I did not know this site, thank you for it. :)

I just think either I am reading this wrong, which is a possibility as I didn't know this site before or I can't reach it either way.

Primal Hunts comes from Cleopatra's Challenge, which in turn requires Contacts: Thebes, which in turn requires Crowning.

What am I missing?

4
XPiratez / Locked out of Endgame?
« on: November 28, 2023, 09:03:59 pm »
Hi.

Got a Question here and any help would be appreciated.

I think I locked myself out of the endgame.

At the start of the game I researched the "No Masters" Tech so I don't get a Ship and none of the Mages and no Codex either.

Now in the later game, when I researched all I could (I already have the keys researched and and the UAC Stuff for example, my research window is empty, i have all journey notes all, interrogations, even Star God Operatives), I found out that I can't research Crowning, without Crowning I can't research Diplomacy and without Diplomacy I can't research School Graduation.

So anything that is locked behind that is lost to me and I can never finish the game?

I'm "a few" hours into the game and now blocked because of a decision I made in the first hours of the game?

Or am I missing something, from the Techtree Viewer I can't figure it out.

Any help or tips?

Thanks

5
Troubleshooting / Re: Open XCom Extended turns off System Sound
« on: July 03, 2023, 01:03:02 am »
Ok, so it happened again.

There is nothing in the openxcom.log and there is also nothing in eventviewer.

But this time I tried what I didn't do before. I went into the hardware monitor, deactivated the soundcard and then reactivated it and that did the trick. No idea what causes it though. Ah well, at least I got around a System Restart.

So, just in case anyone else should have such a Problem, try that first. :)

6
Troubleshooting / Re: Open XCom Extended turns off System Sound
« on: July 02, 2023, 08:59:22 pm »
No idea what it could be.


Maybe in the openxcom.log file there is something, but it's a big maybe.

It's not a known thing.

You can put it in the bug tracker... but if nobody can reproduce it, it's gonna just sit and rot there :/

Yeah, that's what i thought, no worries. When it happens again I'll take a look at the log and the event viewer. If I see anything out of the ordinary I'll put it in the Bug Tracker. Thanks. :)

7
Troubleshooting / Open XCom Extended turns off System Sound
« on: July 02, 2023, 07:13:22 pm »
Hi.

This will probably sound really weird. But let me explain.

I have this Issue since I use Open XCom Extended and only with this Game, no other games do this. And it happens since a few years actually, I was just never really bothered to write here. So it persists over several Release versions.

I am not sure if it is OXCE or the XCom Files Mod, because I only use those two together. I've installed both fresh today since I had some time till my next game comes out, so I thought, hey, XCom Files had a new release today, why not.

OpenXcom Version: Extended 7.9.6 (v2023-05-21)

Active mods:
x-com-files v3.0
dark-geoscape v1.0

Filename: openxcom_xfiles_3.0.1-f48a.zip
Version: 3.0.1
Added: 2. Juli 2023


And somehow, in the middle of the game, it always happens in Geoscape, the Sound for the whole PC just turns off. Not lowered or anything, not changing to a different Sound Device, just... off... Like.. poof gone and only a System Restart can fix it.

There was no other thing using sound at that time, no browser window running sound or anything.

Is there a Way I can log that and give more info? Is that a known thing (probably not i guess)? What Info would be good/required to have?

Should I put this in the Bug Tracker? I thought I'd ask first if it's known and if there's a fix.

8
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 16, 2018, 09:58:11 am »
Just a Question as I just finished my first playthrough.

How do I get to discover/research/use the weapons/equipment those Ethereals on Mars use?

I've never seen it before. I found out something about the "Inner Circle" but nothing more.

9
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 15, 2018, 07:15:11 pm »
Sorry about that. With Meridian's help, I managed to fix the issue. Please download 2.2c.

Will do.

Thanks.

Just on a side note. The Meridian, from YouTube? The X-Com Let's Player?

10
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: September 15, 2018, 02:43:36 pm »
Hey. I have the same. I put a message on mod.io

Quote: Just got a terrain missing crash. Desert near Tripoli. Any Way I can send you a save to check it out? - Yeah, another one, the African desert seems to be the culprit.

I am working around that at the moment with not doing missions in the african deserts and not shooting them down over the african desert. But other Deserts seem fine or its not happening every time. Can't really put my finger on it.

I'll try to force one and put up the log file.

Here's the Log.

[15-09-2018_12-58-38]   [WARN]   No free channels available
[15-09-2018_13-00-37]   [FATAL]   A fatal error has occurred: Map generator encountered an error: No valid terrain found.
[15-09-2018_13-00-37]   [FATAL]   0x6242b0 OpenXcom::CrossPlatform::stackTrace(void*)
[15-09-2018_13-00-37]   [FATAL]   0x627b80 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[15-09-2018_13-00-37]   [FATAL]   0x401580 exceptionLogger()
[15-09-2018_13-00-37]   [FATAL]   0xa0f2a8 MPEGaction::MPEGaction()
[15-09-2018_13-00-37]   [FATAL]   0x46c190 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[15-09-2018_13-00-37]   [FATAL]   0x633f00 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[15-09-2018_13-00-37]   [FATAL]   0x634360 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[15-09-2018_13-00-37]   [FATAL]   0x6324a0 OpenXcom::State::handle(OpenXcom::Action*)
[15-09-2018_13-00-37]   [FATAL]   0x62aed0 OpenXcom::Game::run()
[15-09-2018_13-00-37]   [FATAL]   0x401820 SDL_main
[15-09-2018_13-00-37]   [FATAL]   0x854370 console_main
[15-09-2018_13-00-37]   [FATAL]   ??
[15-09-2018_13-00-37]   [FATAL]   0x76b88460 BaseThreadInitThunk
[15-09-2018_13-00-37]   [FATAL]   0x77b92f40 RtlValidSecurityDescriptor
[15-09-2018_13-00-37]   [FATAL]   0x77b92f40 RtlValidSecurityDescriptor

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