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Messages - mudael

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1
40k / Re: 40k future plans and Work in progress / Suggestions
« on: August 01, 2019, 09:04:46 pm »
Oh, got it! Thank you!

2
40k / Re: 40k future plans and Work in progress / Suggestions
« on: August 01, 2019, 06:58:11 pm »
I do not get the point behind these strategies. why I cannot have squad of 4 snipers in scout armor and 4 assault dudes with jetpacks and 4 tactics/devastatos in third droppod? or any mix of them? I mean why they are mutually exclusive? what is wrong with having all these branches to research? or I did not get something?

3
40k / Re: 40k Bug/crashes/problem´s report
« on: January 30, 2019, 09:07:40 am »
I am using version 5.1. Will try to update! Thanks!

4
40k / Re: 40k Bug/crashes/problem´s report
« on: January 29, 2019, 11:50:06 pm »
Here is save.  Select second enemy - it is already mind controlled
also attached screenshot of error
hope this helps

5
40k / Re: 40k Bug/crashes/problem´s report
« on: January 29, 2019, 07:02:26 pm »
1) got crash in "newbattle" when press equip button if the transport is "DROPPOD"(without S in the end).
2) crash with some message related to missing cryssalid weapon when mind control slaanesh deamonette using psykers with telepathy.
3) it looks like tzeentch devotes need some buffs. they looks more weak in comparison with others devotes.(IMHO)

6
40k / Re: New very large chaos vessel
« on: January 28, 2019, 10:26:42 pm »
Glad to hear it! :D

7
40k / Re: New very large chaos vessel
« on: January 22, 2019, 06:21:16 pm »
Thanks! I tried hard :)

8
40k / Re: New very large chaos vessel
« on: January 22, 2019, 05:10:13 pm »
updated:
 - fixed bug that allows to get inside vessel through floor above
 - fixed few route points
 - added few new route points

have fun :)

9
40k / Re: New very large chaos vessel
« on: January 20, 2019, 12:08:08 pm »
I think it is called dashivas MapView. i have posted a link somewhere in thread nearby

10
40k / New very large chaos vessel
« on: January 20, 2019, 11:38:12 am »
Hi guys!
I made new VERY LARGE for chaos forces. Design inspired by Desolator class vessel.
You need to patch section for CH07 map in mods/40k/Ruleset/ufos_40k.rul as follows
Code: [Select]
     mapBlocks:
        - name: CH07
          width: 30
          length: 50
          items:
            STR_ELERIUM_115:
              - [8, 35, 0]
              - [8, 42, 0]
              - [21, 35, 0]
              - [21, 42, 0]
              - [21, 43, 1]
              - [22, 43, 1]
              - [23, 43, 1]
              - [21, 47, 1]
              - [22, 47, 1]
              - [23, 47, 1]
              - [6, 43, 1]
              - [7, 43, 1]
              - [8, 43, 1]
              - [6, 47, 1]
              - [7, 47, 1]
              - [8, 47, 1]  
put CH07.MAP in mods/40k/MAPS
put CH07.RMP in mods/40k/ROUTES

Any feedback appreciated. One note - please run it without opening in MapView first to not spoil the experience :)
Have fun ;)

PS I would recommend to play it against chaos traitors in at least Chapter Master(3rd) difficulty and with not first level of tech. Tried it with Captain(1st) difficulty and got only 10 traitors so vessel of such size looks almost empty.

UPDATE
found few UI bugs and fixed them. updated MAP file in attached archive

11
40k / Re: Mods and MapView
« on: January 16, 2019, 11:39:24 pm »
thanks! that helps!

12
40k / Re: Mods and MapView
« on: January 16, 2019, 11:19:10 pm »
one more question:
I resized map in MapView but OpenXcom crashes with message that there supposed to be a map with another size. how to change this size?
Trying to make a bigger very large vessel

13
40k / Re: Mods and MapView
« on: January 16, 2019, 09:37:09 pm »

14
40k / Re: Mods and MapView
« on: January 16, 2019, 09:13:01 pm »
thanks a lot for answers!
I tried to convert configs, got errors and gonna try MapView1.
Where this Deshiva mapview can be found? I tried googling it but no luck so far
ALso i´m using deshivas mapview the older one

15
40k / Mods and MapView
« on: January 16, 2019, 07:08:05 pm »
Bonjour!

First of all i would like to say thank you for all you did! Combining two amazing(and i am big fan of both) things into one is a really great idea! :)
In the past i have my own patched version of UFO with tougher aliens and my own ufos, so i have some experience with MapView. Everything was fine with vanilla(well more or less vanilla UFO) but i cannot manage MapView to work with OpenXCom and mods. I would like to try to make some another chaos vessels and probably other stuff. And contribute if it will be good.
what i did:
1) I changed the path of UFO in config to mod folder - it says there is no UFOGRAPH/CURSOR.PCK, OK i copied missing files. It opened sucessfully but I cannot see any other maps except vanillas.
2) I changed path to OpenXCom/UFO folder and overwritten it with data from mods/40k. Still see only vanilla maps. I copied one of maps instead of UFO_110.MAP and tried to open it in editor. got every square filled with walls and alert about couple of route points out of map boundaries.
Using very last version of MapView2 from https://github.com/kevL/OpenXCOM.Tools/tree/master/Distribution - https://drive.google.com/file/d/1DJ3sCI-izA3N4SFH_xJ4LaFWCo8DWUuw/view?usp=sharing

Does anyone know what i am doing wrong? is there some manual please?
Or is there another way to do it?

Thanks in advance,
Mudael

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