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Messages - Ruberto

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1
XPiratez / Re: A thread for little questions
« on: April 09, 2024, 09:06:19 pm »
Several times when my hideout is attacked, girl given Armoured car as armour is  spawned naked instead of deploying as an armoured car unit.
Is it some new rule that you can't use armored cars (and other similar units in assume) in hideout defence?

2
XPiratez / Re: A thread for little questions
« on: March 22, 2024, 07:40:21 am »
Aren't Piratez hangars also stores? So, spring cleaning? :)
Edit: Stores and workshops. Spring cleaning and spring break for the runts!
Thanx mate!

3
XPiratez / Re: A thread for little questions
« on: March 21, 2024, 09:48:52 pm »
hello
I have 3 hangars in my hideout, and had 3 crafts, then i removed one craft to another hideout but when i try to dismantle empty hangar, it still says that "building in use".
What do?

4
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 19, 2024, 10:39:20 am »
It would be a massive quolity of life improvement if, when base is attaked (often by surprise), the game first went to "armour screen", where you asssign armor  (and patient suits) to relevant gals. (and when you click "done" it would go to arming screen)
Being caught with you armour off really sucks.

5
XPiratez / Re: A thread for little questions
« on: February 16, 2024, 12:57:57 am »
Edit your save with any document reader.
...
Thanks, it worked

6
XPiratez / Re: A thread for little questions
« on: February 15, 2024, 10:40:08 pm »
Hello there, Ive got a tiny problem with the tiny drill.
Problem is, I can't find it in among my stuf (must have accidentally sold it, idk).
Question is how do I edit save to get it back? 

7
XPiratez / Re: A thread for little questions
« on: February 12, 2024, 09:46:45 am »
Do I need to construct the
https://xpedia.netlify.app/##STR_LITTLE_BIRD
(craft you find in your first hideout tunnels)
to do the https://xpedia.netlify.app/##STR_PILOT_PLUS
research? o can I skip that thing and just go for say piranja and do test flight with it?

8
I'm starting new run, what difficulty should I pick for a challenging, but not overwhelming experience?
played several runs (without finishing) previously, so kinda know general gist of the mod.
Afraid of some hiddent gotchas though, like endless base attacks by military that get your ratings down no matter what and bs like that.

9
XPiratez / Re: A thread for little questions
« on: October 24, 2023, 11:07:19 am »
How does one downs a Siver tower ?  https://xpedia.netlify.app/##STR_VESSEL_SILVER_TOWERS
3 Avalanches didn't breach it's hields, and it does not have intercept radius, so I can't gang on it with several crafts...

10
XPiratez / Re: Bugs & Crash Reports
« on: October 09, 2023, 07:03:15 am »
You got hit by an old bug, base was spawned with a wrong race (it was N4 or early N5 build when this was possible to happen, and the base persisted in wrong state since then). Find in your save a base crewed by STR_FLOATER_ELITE race and change it to STR_FLOATER.
I mass-replaced STR_FLOATER_ELITE with STR_FLOATER (file attached, craft about to land on base again), but the same error persists

11
XPiratez / Re: Bugs & Crash Reports
« on: October 08, 2023, 04:33:26 pm »
Hello
As I try to assault enemy base, I get attached error.
In attached Save file my craft is about to land on the base in question.
How to solve it?

12
XPiratez / Re: WTF is "Capture Aurora" mission?
« on: September 10, 2023, 11:36:37 pm »
I can attest that equipment is lost over levels.
I made sure it was all right before killing last soldier in the first level; but going into the level 2 ALL MY GEAR WAS GONE.
must be something wrong with mission after all

13
XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: September 08, 2023, 07:30:10 am »
Hello dear Dioxine and friends!
Sent some eurosindicate credits your way
Thanks for excenelt mod and continual dedication
And hope it will help implementing some of the stuff I suggested in Stuff I'd love to see thread   ;)

14
XPiratez / Re: A thread for little questions
« on: September 05, 2023, 01:18:56 pm »
Are there plans to implement BrutalAI into next version?

15
XPiratez / Re: [submod] Aquacuffs
« on: September 03, 2023, 03:49:03 pm »
Nice idea, i always felt htat manacles were a missed opportunity, too bothersome to apply and too easy to break by anyone you would care to apply them to in the first place.

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