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Messages - Thunderwing280

Pages: [1] 2 3 ... 9
1
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 25, 2022, 03:54:35 am »
It's not even that Pioneers would fail to show up sometimes. There's always at least one.
Yeah that's what I've seen, it makes sense lore wise too tbh, having a low rank officer to organise the rank and file.

2
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 23, 2022, 04:40:51 am »
Really? :P
Hey man, I can't correct all my spelling errors, some are bound to slip through.  :P

3
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 22, 2022, 06:56:01 pm »
Can you get a Pioneer without a Lad?

Network unlocks the missions with Pioneers if I recall correctly.
Well you can capture pioneers at safehouses and at least according to the tech tree viewer they don't unlock the Network.
Also I've been getting Church of Dagon missions in South America, is that intended?

4
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 22, 2022, 03:57:05 pm »
This is definitely a nitpick but the sprite for the sten gun isn't a sten, it's a stirling smg.
Also isn't it odd that the Red Dawn Lad gives you Red Dawn network but the pioneer doesn't?

5
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 22, 2022, 03:43:15 pm »
You probably need to edit the yml and switch the master to x-com-files.
Yup that worked, thank you!

6
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 21, 2022, 07:25:56 pm »
Put it in the mods directory next to XCF itself. Possibly edit it to add Starving Poet's changes.
It shows up to be enabled only when I switch to UFO defence on the mods menu, will it still be enabled?

7
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 18, 2022, 04:52:44 pm »
Look into "C:/Users/[your user name]/My Documents/My Games/" for OpenXcom folder. It is possible OpenXcom is searching there, even though it shouldn't.
"./User/" exists and windows usually don't distinguish between cases. If OpenXcom is searching in your private folder, you can copy your mods and saves there.
Just had a look and there isnt an openxcom folder in there, and when I check the game it shows this as the pathway, the same folders i'm using.
I'm just going to try to reinstall the mod and see if it fixes the issue.
Yup it seems to have fixed the issue somehow.
By the way how do you get the 1st turn TU submod to work? Just put it into the Xcomfiles ruleset?

8
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 18, 2022, 04:13:27 am »
Have you mixed archive with mod and unpacked mod in the mods folder?
No, all the relevant mods are in the mods folder, as shown, as I said it was working a few weeks ago and I made no changes to the folders, also my OXCE version is 7.5.3.:

9
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 17, 2022, 07:05:34 pm »
For some reason my OpenXcom can no longer find and run the mod as well as being unable to find my saves, despite it being in the mods folder, I have played it about 3 weeks ago and it worked fine, any suggestions?

10
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 09, 2022, 09:19:08 pm »
Bit of a silly idea but would it be possible to simulate backblast from rocket launchers and such? Certainly would be an interesting, if not somewhat painful feature.

11
The X-Com Files / Re: The X-Com Files - 2.5: Silent Run
« on: June 07, 2022, 12:27:08 am »
How is melee accuracy calculated when you select a weapon to use, does it account for any negating stats the enemy has?

12
The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: March 15, 2022, 07:01:26 pm »
I think there was absolutely no change in this regard, but I'll check.
What kind of bases? Just standard alien bases? If yes, which race?
I think they were regular Muton bases, they've slowed down but still feels more frequent than usual.

13
The X-Com Files / Re: The X-Com Files - 2.3: Rise of The Cultists
« on: March 12, 2022, 03:58:25 am »
Since I've updated the aliens seem to contantly run supply missions to their bases, every 3-6 ish days, intended or not?

14
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 12, 2022, 02:59:44 am »
It is an upgrade issue.
Both your log file and your save file show you have OXCE v7.0, which is way too old for XComFiles v2.3.

Update to the latest OXCE v7.5.3; this will remove the obsolete regions from your save and allow you to continue.

Huh, I thought I did, anyway thanks for the help!

15
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 11, 2022, 11:33:12 pm »
do you have the required OXCE version?
Wasn't OXCE issue, I updated it and still same. Log attached, I have a save inside a mission after I updated, it happens a few days after that.

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