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Messages - SupSuper

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1
Offtopic / Re: MIDI files player that sounds just like in game?
« on: September 08, 2024, 01:11:14 pm »
You can always mute the sound effects in OpenXcom, or turn off sound in DOSBox.

2
The crash indicates outdated OXC data somewhere. Make sure you've done a clean install and don't have any old mods or "data" left in the install folders.

3
The X-Com Files / Re: Willing to pay $1000 USD for alternate endings
« on: April 22, 2024, 07:24:59 pm »
Guys, this is getting way off-topic. I sympathize with your situation, but this is not the place for it. If you wanna chat further, take it to DMs.

4
We tried mod.io integration some years ago, but there was no interest in it, you can see it here: https://openxcom.org/forum/index.php/topic,6556.msg141181.html#msg141181

If there's more interest we'll look into it again.

5
Suggestions / Re: Roland MIDI support
« on: October 19, 2022, 03:20:40 am »
If you can code it, sure. Though you'll have to add the fixed ROLAND.CAT to the data patch.

6
I've opened a bug on sdl12-compat for you: https://github.com/libsdl-org/sdl12-compat/issues/215
Can you post your system info? (Fedora version, SDL2 version, etc)

7
Troubleshooting / Re: midi support?
« on: July 01, 2022, 05:36:16 pm »
Does your X-COM version have MIDIs? Some only have Adlib support.

8
Virus scanner?

9
None of the Advanced Options are vanilla. Some UI enhancements are enabled by default for convenience (and so people stop asking where they are :P) but they shouldn't impact difficulty.

So:
* storage limit for recovered items - original was YES - it was limited and lost, right?
* live alien sale - I think it was allowed ofc, right? so, YES
* Sneaky AI???
* allow psi-capture was OFF?
* allow psi-strength improvement was.... ON?
* override line of fire was OFF?
All of these would be OFF in vanilla.

In addition I think there were one more hurdle in UFO1 which can not be turned on - item limit was 80 right?
This can be enabled via Mods.

10
Changing the color formula now would just potentially break every mod for little benefit.

11
Suggestions / Re: Rotated alien Ships
« on: May 31, 2022, 10:50:15 am »
There's also an updated version by hellrazor: https://openxcom.mod.io/ufo-vanilla-variants

12
Offtopic / Re: Sabre Team (Swat game based on Xcom)
« on: May 27, 2022, 11:50:35 am »
It might've been influenced by Laser Squad, since Krisalis was involved in its PC port.

13
Work In Progress / Re: XCOM PS1 music renaming
« on: April 08, 2022, 10:40:53 pm »
A new game always starts with the first music track, it's randomized afterwards.

You can find the old PSX mods here: https://openxcom.org/forum/index.php/topic,6155.0.html

14
There are only Tasoth Soldiers and Squad Leaders. There's no other rank.

15
Troubleshooting / Re: Video Settings Help
« on: March 27, 2022, 07:00:16 am »
Your best option is to find the combination of Video Resolution and Geoscape / Battlescape Scale settings you're most comfortable with.

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