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XPiratez / Re: A thread for little questions
« on: April 10, 2024, 02:16:39 pm »
Indeed. Gals are not very disciplined. Assign armored cars to humans, lokks, cats. Way more disciplined than gals.
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this is addressed in one of the hint texts. the displayed %%tohit for a shotgun is the probability to hit with at least one pellet, not many or all.
Hey all!, what is controlling craft interior lightning? Ive recently noticed that on an older game my airbus interior has no light in night missions and in another more recent save, the craft interior has full lights and when i open doors it illuminates out like 10 meters. Is there a hotkey for that? (no i''m not talking about personal lights). Ive attached 2 snaps to see what i mean.
Fuck you, the Scorpion is great. Starting with 2-4 enemy spawns right next to the craft means you can get into melee on turn 1, and the very open nature of the craft forces you to disembark and scramble for cover on turn 1. I agree that the rest of Red's craft lineup is hit-or-miss though. Scarab is basically a heavily-armed Aircar and Snake is awkward and inconvenient.
So, how many hangars do you normaly build in your starting base? I ran across the problem that I can't do underwater missions with just 2 hangars, and worry I might need a 3rd anyway, but I f'ed up my baselayout a bit, and don't exactly want to destory my workshop and rebuild it.