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Messages - Shiroi Bara

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1
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« on: August 02, 2024, 06:26:47 pm »
QoL 3.0.0 beta is up. Feel free to test and read research.rul file there. As soon as Nord made new version and decide fix or change research tree I'll hide it again as probably outdated and no longer necessary.
P.S.
Some more thoughts - increasing drop rate or add MC readers to some medium ships might good be idea too. And calcinites sometimes very rare consider what end game now has shoggoth instead of them. Another chance to unlock vibro blade line is sacrifice your own aquanaut to jellyman infector weapon. But may be good idea replace calcinite autopsy to corpse to medic's bonus.
P.P.S.
Looks like Typhonn transporter craft textures are bugged. I had terror mission on port with tasoths, bio-drones and dinosaurs. Bio-drones shoot my troops inside ship, usually with some weird angles from 2nd floor and above.They penetrate walls include ships roof. I have no save file, but this behavior probably can be reproduced in single battle mode.

2
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« on: August 01, 2024, 12:36:49 pm »
Hello again. A few save files which represent strange behavior for me.
1. Stunned shrimp drone by abyssal. Is this normal?
2. Panic guy by some worm attack. Aquanaut has 100% resistance to MC and 50 brave. Is this ok?
3. Can't finish terror mission (bug save file) with shagoth if it slept. Only if I re-stun it in debug mode or kill it.
Some other words and thoughts:
Enhanced aquatoids still has big MC skills. But USOpeadia says "significant" MC skills loss. Should they nerfed more?
Player can build latest base protection defenses (PWTs) before he even research his  own sonic weapon manufacture and sonic defenses. Unlogical right? Easy early access to distruptor pulse launcher (and craft torpedoes) too as well as to thermal shock launcher.
Repair rate of alien based subs (hammerhead, manta) way too slow. Using hybrid subs almost useless because player can build manta instead. May be better change some research requirements for it? Plus some hybrid subs has low distance range on globe like barracuda which not great too. End-game medics has no bonus articles about shagoth corpse and life form. Getting life bio-drone and oct is pain in the ass. Can we have dependencies instead of life forms to just it's USOpeadia articles like it's done for hallucinoid corpse article which unlocks thermal tazers? This will require hunt and capture a lot of end game medics, but eventually player can unlock both requirements for advanced MC and sonic production instead of waiting random spawn terror land mission with shark or crab aliens or underwater shark guys with very large USOs for octs. On base defense missions player can't use abyssal weaponry which looks logical but can use other underwater x-com equipment (not tested 100% it I might be wrong here). Difficulty of SH tasoth guardians is insane and make almost impossible to play important ancient alien dungeons 2nd level mission in Iron Man mode. It's still beatable when reloading anyway.
Some ideas about adding underwater stun grenades to help capture life aliens and maybe same stun grenade with proximity effect like normal proxy grenades which already exists.
P.S.
I will try do some adjustments in new version of my QoL for TWoTS minimod, but need test it first before I decide to publish it again (currently old outdated version is hidden in mod portal) but will glad hear Nord's commentary and explanation about current 2.61 status before.

3
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« on: April 23, 2024, 08:50:23 pm »
This is non logical. If all aquanauts will die but at least one drone left and player abort, drones will pilot it back? Triton not even present on on that map. For example initial layout close to terror cruise ship, but player not loss Triton if hes team get wiped out.

4
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« on: April 20, 2024, 05:24:42 pm »
Player will lost Triton (and possible any ship) if lost mission against Church of Sirius at new yacht vessel even it uses 2 square tiles for initial placement and no Triton present on that map. Is this another bug?

5
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.59)
« on: December 19, 2023, 07:03:52 pm »
Bug fixed? UFOpaedia article about zrbite flares no longer has image - just black space there. In file ufopaedia.rul line 2480 still has STR_CHURCH_OF_SIRIUS, but should be replaced to STR_CHURCH_AGREEMENT. This will fix appearing article about paladin before his interrogation.
P.S.
I've found why some images missing. In file ExtraSprites.rul there is a bunch of wrong lines: typeSingleSingle which should be replaced to typeSingle.
This is fixed (what I found so far) files. Replace them mod files in relevant folders.

6
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: November 19, 2023, 11:10:10 am »
A small cosmetic bug, Nord - an article in USOpaedia what poped up after researching live paladin guy present there before his integration. I don't know when exactly, may be after researching fanatic or disciple or may be both of them. Could you recheck please?

7
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: November 05, 2023, 03:18:46 pm »
Hey Nord! I just figured out what Alien ADS clip has in description info about zrbite. But in mod you can research it even if you never saw single alien ship and zrbite with it (happens rare but could be possible). To be honest I never used it but in my opinion it's better add small adjustment to research tree - I mean dependents on zrbite. This looks more logical.

8
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: October 22, 2023, 04:51:18 pm »
Can't run mod on Linux now. Used latest OXCE version and commit. Log lines:
Code: [Select]
[22-10-2023_16-43-14] [ERROR] failed to load 'The world of (terrifying) silence'
/home/user/.local/share/openxcom/mods/TWoTS/Ruleset/alienRaces.rul: Error for 'STR_NAGA': Obsolete property 'retaliationMission' at line 152
Should I roll back to previous OXCE version or may be someone know quick fix (probably our Meridian :) )?

9
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: August 29, 2023, 02:29:19 pm »
Dear Nord, could you please fix this already?

I'm providing save file, but it's only after mission is done. Did it as Triton 2 on 2nd base.

10
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 29, 2023, 03:38:38 pm »
Getting a lot of crashes today. SHIM mode. Attaching save file and posting log lines here. Tested on Linux and Windows PCs. Steps to reproduce. Use aquanaut Lilou Balnc to prime and throw normal grenade to Calcinite (Protoform and end the turn. Log lines (Linux):
Code: [Select]
[29-07-2023_15-03-07] [FATAL] A fatal error has occurred: Segmentation fault.
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::CrossPlatform::stackTrace(void*)+0x68) [0x55f13a422a78]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)+0x43e) [0x55f13a425eae]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(signalLogger(int)+0x49) [0x55f13a1fd659]
[29-07-2023_15-03-07] [FATAL] /usr/lib/libc.so.6(+0x39ab0) [0x7f573224fab0]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(+0x292090) [0x55f13a164090]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::ExplosionBState::init()+0x46e) [0x55f13a39c29e]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::BattlescapeGame::popState()+0x1bb) [0x55f13a3426eb]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::BattlescapeGame::handleState()+0x29) [0x55f13a33ddc9]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)+0xb2) [0x55f13a528632]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::BattlescapeState::think()+0xc2) [0x55f13a372cd2]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(OpenXcom::Game::run()+0x1c7) [0x55f13a449367]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(main+0x15e) [0x55f13a1d968e]
[29-07-2023_15-03-07] [FATAL] /usr/lib/libc.so.6(+0x23850) [0x7f5732239850]
[29-07-2023_15-03-07] [FATAL] /usr/lib/libc.so.6(__libc_start_main+0x8a) [0x7f573223990a]
[29-07-2023_15-03-07] [FATAL] /usr/bin/openxcom(_start+0x25) [0x55f13a1dfd85]
[29-07-2023_15-03-12] [FATAL] OpenXcom has crashed: Segmentation fault.

11
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 26, 2023, 04:39:18 pm »
To chowwuikeung, please don't use QoL mod. It's outdated now and incompatible with latest TWoTS. Latest TWoTS already has most fixes what I did in QoL. I guess I need hide it temporary.
To Nord - your language yml file missing some important lines consider STR_ALIEN_CONTAIMENT2 values. Sometimes it's produce glitches in transfer menu if you finished mission with craft from base what dose not have any alien containment. All transfer buttons and message has those STR_2 lines instead of normal values.

12
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 06, 2023, 11:49:41 am »
About enhanced aquatoid technician. He never was allowed to be researched since early game versions. I mean - he not give you any tech progress at all. May be only info about aliens USO's types only. I don't remember  now, but it's easy to check via research tree.

13
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 02, 2023, 08:20:34 pm »
Oh, I have not know it yet. Well then it dependence on mod. Up to Nord. May be he add something new to change sonar mechanics.

14
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.58)
« on: July 02, 2023, 06:31:14 pm »
Suggestion to Nord: maybe regular sonar should be upgradeable to wide array sonar?
I'm not Nord, but this will break vanilla sonar descriptions. Both sonars are different with 10% and 20% chances to detect. Using them both raise chances to 30% but building more than one each no longer raise detection chances.

15
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.56)
« on: May 24, 2023, 10:36:58 am »
and the aliens have found and are bombing my manufacturing capitol repeatedly. Oof :-[
This one suck, agreed. In my experience they not stopping now even in new month. I'm using only 2 main bases now and rest only have 2 radars for detecting purposes. In case if they found radar bases the only way now is totally dismantle it (include air lock) and rebuild almost in same spot. But if happens with main bases... sure torpedo defense could help, but they miss a lot and never knows how many shorts it require to destroy bomber USOs.

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