aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - boss300

Pages: [1] 2
1
XPiratez / Re: A thread for little questions
« on: December 28, 2024, 06:15:27 pm »
Although, only humans will have a copy, Deep Ones and Dark Ones aren't very interested in reading I guess.


This was my issue. And also that this rank requirement is fucking stupid. Hopeful I don’t have to come back and learn more stupid convoluted shit about the next rank.

2
XPiratez / Re: A thread for little questions
« on: December 28, 2024, 06:25:48 am »
You must research The Solar Courier that you gain from the Mutant Pogrom.

I didn’t get one  :-X :-X :-X

3
XPiratez / Re: A thread for little questions
« on: December 27, 2024, 10:04:44 pm »
How do I get the next rank past racketeer? The flavor text seems to imply taking on a mutant pogrom — I did that last month AND got 14k score — obviously feeling a little progression-blocked.

4
XPiratez / Re: Bugs & Crash Reports
« on: December 19, 2024, 04:30:43 pm »
Not sure if this is a bug — my game is not unlocking the ranks for getting high scores. The new(ish) mechanic where you unlock rankings —rogue entrepreneur boss etc. each 1000 points on the scale. Multiple times, when surpassing last months rank by multiple thousands of points, I don’t actually get the bootypedia entry for the rank I received, or even the next incremental step — just nothing. I got rogue one month, next month I got 7000 points — nothing. Next months I get 7000 points again, and I got the 5000 point rank instead. Is it only every other month? Happened to me again at 9k.

5
XPiratez / Re: A thread for little questions
« on: December 19, 2024, 04:25:52 pm »
Makes sense but seems kinda overtuned. Being able to share vision — reasonable. Knowing where I was on a unit who died without seeing me — much less reasonable. Staying spotted for more than one turn/even if you move — absolutely stupid.

Do they get full accuracy shots as if they can actually see to the tile? Or do they take the inaccurate shots that I take when I do sniper/spotter tactics?

It would be a lot cooler either 1) used the information to try and get actual vision rather than firing from across the map 2) they shoot/throw grenades squares in a 5x5 area where I took the shot from rather than the exact spot, and don’t get to follow me if I move.

That adds back counter play where, ideal is if a Gal has enough TU, you can take a shot on a turn and move away from that spot (which snipers/grenade throwers are going to have trouble with due to high TU costs, unless they are super size).

In that state I think it would be cool for all enemies to have the mechanic.

In either case, I don’t like that they know where I go when I move, and on subsequent turns. That sucks, right? Obviously coding this stuff is non-trivial or even impossible, in concept at least it could be improved.

6
XPiratez / Re: A thread for little questions
« on: December 15, 2024, 08:31:42 pm »
I had a fight with humanists and they all seemed to completely ignored smoke/darkness. Did they get some kind of vision buff?

7
I just got a Gov't enforcer retaliation in like, April

Is this punishment for starting in Thebes and not  expanding to Eurosyndicate early?

Regardless; am NOT prepared, gonna lose units for sure because the most I can do to the enforcers is slice them  :'(


 ;D ;D ;D ;D

8
I just got a Gov't enforcer retaliation in like, April

Is this punishment for starting in Thebes and not  expanding to Eurosyndicate early?

Regardless; am NOT prepared, gonna lose units for sure because the most I can do to the enforcers is slice them  :'(

9
XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: February 02, 2019, 10:16:54 pm »
been playing for a year, sent in from nicka********@gmail.com what I would have spent on x-com2 if it was half as good as x-piratez. 

10
XPiratez / Re: Newbe questions
« on: October 30, 2018, 07:13:56 pm »
Questions about reaction fire and dual wielding;

what determines which whether my left or right weapon is used? 

is there a universal dominant hand that will always take priority if both are in range?

can reaction fire be triggered from a 'non dominant' hand if it has longer range than the weapon that is usually preferred? (my specific case; getting a leather whip to be a priority reaction trigger regardless of whether the other hand is in range, but not if the other hand has a firearm and the whip isn't in range)


11
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 26, 2018, 08:15:17 am »
someone help, I've tanked to negative 2000 points without missing any missions or getting a notification for a Rival base

Do I have to scout enemy bases after the first one?

12
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 23, 2018, 11:32:22 pm »
Not shooting down any ships right now, especially not dark ones.  Aggressive retaliation is off, I've only gotten 2 so far but they've been in consecutive months and I haven't been running any missions from that base yet, just building it out.

Despite the enemies not being terribly hard it still seems like a lot of retaliations for a base I've just barely finished building a 1st barracks for

the base is in the middle of north america

13
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 23, 2018, 09:19:50 pm »
I'm getting a lot of retaliations featuring the Doom cast in my 1st expansion

question mark

14
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: August 14, 2018, 12:01:30 am »
Finally making it more than a year without any major catastrophes, have a few questions about the play style I've adapted into

1)  Are there any early to mid game lethal melee weapons with better returns than a Spear for no armor to medium armored enemies?  At 16 turn units, with armor penetration and high enough Acc that even my least trained melee gals never miss, I'm really having trouble seeing why I should pick up any of the heavier, deadlier weapons due to their energy cost and the fact that the spear has yet to fail me.  What kind of weapons should I be looking to upgrade to, and what enemies would even make me want to?

2)  What kind of weapons have ammo available in the black market, and are there other ways of unlocking ammo for purchase other than researching the weapons?  For example, I got a sniper rifle early, have researched it, and did not unlock the ability to purchase it like you do with some other guns (IE UAC carbine).   What techs do I need to look out for in order to unlock this type of ammo for purchase, or is it craftable only/loot only?

3)  I figure that I should wait until I can actually field real interceptors/spy zeppelins before I start expanding, am I right here?  I have overcharged radars, a cool 10 mil lying around, but don't want to tank my economy expanding too early.  Additionally, once I start fielding interceptors from other bases, will it make sense to station my gals there for protection from retaliation?  Base defense seems like it will be a huge blindspot if I start setting up unmanned outposts or interceptor stations without a reasonable force for base defense, am I worrying over nothing or is there any significant threat to bases without tons of gals and attack dogs?

15
XPiratez / Re: Bugs & Crash Reports; Stamina Recovery Bug
« on: July 03, 2018, 12:36:00 am »
You were probably applying stims to a different unit than you wanted.

That's a really nice way to say I've been passing drinks out to people I'm swinging at

Pages: [1] 2