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Messages - Diaboliko

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Do you play with the OpenXcom Ironman option turned on? If so i do not recommend it, since this a large mod and it may contain bugs.
Rather a little puss mode :> Go all in for the most effective play. If you fail - reset. Currently desided to reset missions only since every new race shows its own ... difficulties... one can't be ready for. Its all different "on paper"
I must admit, aliens still become too weak if you kill them super effectively. However In 3 month I had no aliens for ~15-20 days during 2 of them. Thats kinda.... Odd. I wonder if supply ships were flying. Second terror mission seems to contain both sectoids and floaters if you succeed everywhere. Thats kinda odd. Perhaps players should be told about WHO is terrorizing the city? I mean if you've got the attack message, you probably got some info on the attackers, right?  Not like sectoid setup cant kill the floaters and reapers effectively, but I had one playthrough with very low strength personel once. Got rekt. Yep...

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Have you turned on the explosionheight for 3d explosions? Some HE Packs, Large Rockets and even better Elerium Rockets will make a short deal of those buildings.
I did. The problem is - on mentioned map (I believe now it was Berlin) with 6+ levels of height and very tight spaces cyberdisks are flying too high. I wish they themselfes had a rework to make them more fair... (reactions and accuracy are too high IMO. Accuracy is managable by DPSing it hard though, but still)

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Well we work for the UN, right? The will pay the bills :D
Thats right... But melting cities down shouldn't be good for x-com reputation. Just as killing civilians aint. Btw, is rescuing stunned civs adding points? I still cant get to checking it out...

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Against Cyberdiscs I can only recommend using Large Rockets in the early game (33% instant kill on Superhuman), even burning them is also a good idea
Gonna take a loooong while to burn those down... Or plenty of TU if you didn't mean the DoT. Is their AI affected by fire in any way btw?

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Aliens remember your position, once they spotted you
Still, some of them seem to just patrol a single room space. They either do it by random or they are REALLY good at their patrol job since they always find me as soon as I enter the room :>

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also alien learn a bit earlier were you are all over the map then in vanilla.
Check the attachment. Last man standing won the game on turn... 80? I wonder if xcom got any mods that cause you to hurry up... Not like hardmodes menaces are not enough, but what if... I will eventually get good enough at it to beat it without failed missions in one go once? :>

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The plasmashotgun is devasting by design.
But it pretty much one-shots the default tanks with one pellet. :< Why do tanks have that much armor anyway? Are plasma pistols that bad by design to never damage the tanks? :>

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While going for hardcore plays, resetting the game after every wipe, I've only been playing until the second terror mission. Sectoid only was somewhat fine if one doesn't limit the craft with 80 items (takes at least 30 big rockets), but the Las time I've met my demise at some ~german city with both floaters and sectoods (I had a great start but decided to ignore the base since previously killing I within the January and then rushing for a prison proved to be too expensive and risky(though its totally possible to make a super good start by doing that, Im sure)... The problem is: the city was made of stone buildings, about 4 floors each, and it also was full of tight spaces. Even during the day I had very little chances of success, but still... The only viable strategy I saw there is going for a full demolishing, which works like crap with those stone buildings. I ain't asking for physics there, but it hurts my feelings that Im being forced to do that :( and it also gives no penalties on itself... Imagine an organization vanishing the land in order to get rid of the alien menace... I wont be pleased with those methods really (especially since grenade kills are cheap and effective(though risky since you wanna have nades prearmed)). Also cyberdisks shit on high explosives from above, yeah. I can use some *grenades thrown on heavy units stay on them)*
Speaking of whether or not I'm worthy of evaluating things - I did realize how good the fire is(though I still find grenade launcher too costy in recharge terms), realized how to quickly rise stats at low risk(high score, tanks and reaction fire against scout ships)  and kinda succeeded at making ultimate strategy against the first alien base(stay away from lifts and doors, burn everything and use reaction fire properly).
But I still find close space imbalanced(like If aliens knew Im near every time Im behind a wall, unsmoked) .  I also give no crap about the floater-filled large ships(except the CQC at the heaviest of them all).
Oh and btw plasma shotguns need a nerf against tier 0 tanks. That's just ridiculous how one bullet kills them. And I wonder if there is a way to highlight tiles at which nades fall. On high bullet speeds I rarely track them well.

Sorry for making a post full of /r/ things, but  I typed it on cellphone :) Mode is awesome anyway(but my butt hurts)

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