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Messages - Niewiem

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1
The X-Com Files / Re: Indicate when a mission is about to timeout
« on: October 17, 2023, 12:18:29 pm »
This is rather OXCE request than X-Com Files one :)

2
The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 28, 2023, 09:40:55 am »

Yes, while compressing all creatures and corpses in batch into blood plasma, I also bioextracted my live x-com squad candidate shadowbats :(


I think best way to avoid it is to hide manufacture project that you are not planing to use :)

3
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 23, 2023, 01:09:58 am »
something is wrong with muton sprites, they miss the top as it turns around... By the way, attack on the base in the middle of '98? shit!
This is bug from Arsenal Adition submod

4
I am using it with this mod - there are some string mismatches sometimes but I did not encounter anything gamebreaking

5
The X-Com Files / Re: Negative score for recovered corpses?
« on: February 04, 2023, 12:50:20 pm »
Yea

You should stun innocent farmers not kill them :D

6
The X-Com Files / Re: No Advent in 1.91
« on: December 13, 2021, 12:29:25 pm »
But that is MiB in X-Com Files ;)

7
ALready figured it out by trying but thank you very much! :)

8
Hey
Just wanted to ask how to use it? Should I unpack it into separate folder in mods folder or to xcomfiles mod folder?

9
The X-Com Files / Re: Idea for mission
« on: July 10, 2020, 12:58:27 pm »
He also survived in new Star Wars universe - he will be included in second season of Mandalorian

10
The X-Com Files / Re: UFO very very early
« on: November 05, 2019, 03:20:46 pm »
UFOs probably appeared but you did not detect them in your first game. You need a lot of luck to detect UFO early on, even more luck to get to it in time, and even more luck to successfully finish the mission.

11
The X-Com Files / Re: Shogg arc design
« on: April 24, 2019, 01:23:12 pm »
I think what he meant as dossiers vs research is that you get this information from interrogations of some Shoggs(as most of them give nothing currently if my memory serves right).

12
The X-Com Files / Re: Requirements for Improved Lab?
« on: April 16, 2019, 01:32:21 pm »
From what I remember - STR_ADVANCED_AI is from Cyberweb so I would say that you need to finish Red Dawn and do some cyberweb

13
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: April 16, 2019, 01:29:36 pm »
Shogg act is pretty far in the game.

14
The X-Com Files / Re: Light Cannon blocking major game parts
« on: January 26, 2019, 08:42:47 pm »
Maybe just change basic AI unit description to something like:


The purchase of one comes with scout drone chasis (you can change AI purpose by equping new armor to it) and a support technician to service it.

15
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« on: January 22, 2019, 02:34:26 pm »
What I meant was that he spent like two episodes troubleshooting things. I did not want to offend you and I am pretty sure that all that he found were fixed but I myself would not risk playing Ironman on any mod unless it is fully released and tested :) It is far better to just do Ironman yourself(not using button but playing like that - just have more saves in case something happens). I am doing this during my playthrough of XCom Files just in case something breaks(better safe than sorry) ;)

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