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Messages - Bonkus72

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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 18, 2020, 07:04:07 pm »
@Eddie I Thanks for the additional info.  I had no idea that Spartans could do that and knowing that could help quite a bit in the future.

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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 12, 2020, 11:56:58 pm »
@Eddie  Thanks for the info.

What is/was giving me problems was Bunker missions with Spartans raining down grenades turn 1 and killing/badly injuring most gals (even if I spread em out a lot, seems like they have 4 of the damn launchers AND a light machinegun)  ALSO finding Zombies in more than just Experiment missions; had a few Temple Raid missions where I'm totally not expecting zombies going in and bring the absolute wrong loadout.  The Raiders arent a real problem, it's just the weapons I'm using arent up to par for what I'm facing; Ramshackle Rifles and Domestic Shotguns arent the best thing to use against them. 

Never bothered with bows before, though I have been using them in the version but haven't gotten poison researched yet.  When I had played in versions past I'd just rush to boarding guns and Tac armor as soon as I could and that was enough for most missions into mid game. 

Only issues I ever have with Pogroms was if there was an armored car in the first 2, it's so early on that I never have anything strong enough to take it out. 

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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 12, 2020, 04:49:09 am »
Been away for a while, started up a new game.  On my 3rd month on Blackbeard and am getting hammered by stuff I'm just not prepared to take on- The Sapce Zombie guys, The Prepper guys, and some Raiders.  Admittedly I've been putzing around and mostly just interrogating w/ the 6 brainers I've rounded up.  Is the types of enemies I'm seeing this early normal?  Are the enemy types I see random, or is it triggered by how much research I've done/monthly Infamy rating, or something else?  Not complaining, just curious if there's a way I can take my sweet time researching without having to feel pressured to get awesomer guns and ships ASAP.

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XPiratez / Can't believe I didn't notice this until now
« on: February 28, 2017, 09:04:13 pm »
I've taken on a couple of small Trader ships in the past, with difficulty I might add.  Was clearing my 3rd ship, pretty early early in the game (only May of the first year) and it struck me.  The ship is shaped like the Millennium Falcon, the dudes all look vaguely like Han Solo, they have fuzzy Wookie looking guys (Bugbears) aboard who fix stuff.  *Facepalm*

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XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 25, 2017, 06:27:18 pm »
Looks like I need to step up my Brewing game then

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XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 25, 2017, 06:37:59 am »
Hey Dioxine,

New to X--Piratez and I have to say, having a blast.  I don't mind the weather so much, because it adds a lot of character to my missions.  During cold maps I  arm most of my squad with pistols and handles (fer fightin'), bottles of moonshine (what fer keepin' the gals warm) and painkillers to ward off the effects of the booze.  It paints of pretty picture, and reminds me of that show "Cops" for some reason.  It would be pretty cool if the empty moonshine bottles could be used as a one use handle, for atmosphere and immersion purposes.

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