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Messages - Carfax

Pages: [1] 2 3
1
The X-Com Files / Re: Question: Damage model 50-150?
« on: December 22, 2020, 11:22:23 am »
You can use the TFTD_Damage mod provoded with OXC. You just have to change one line in the metadata file.
Find the mod in the standard folder of your OXC installation, open the metadata.yml and change the master to "*". Then copy the mod folder to "my document/openXcom/mods" and you shoud be able to use it in the mod selection in the start menu when playing X Files
Regards Carfax

2
OXCE Suggestions NEW / [Suggestion] [QoL] Sortoption for Soldiers by Craft
« on: December 20, 2020, 06:26:20 am »
As i am about to start writing this i´m comming to the conclusion that it might not be possible because it is not a Soldier Stat that is trackable, but i´ll give it a shot anyway. If i am right with my assumption sorry for the bother.

With Mods using multiple crewed Interceptor/Carrier type vessels at one base it would be nice to have an option to sort your Cannonfodder in the appropriate menues by the Craft the occupy.

Regards and stay healthy
Carfax

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 05, 2020, 08:30:35 am »
Quote
I'm curious, which version of the commendations mod is in the latest FMP version?
It is not the newly updated version, but you just have to replace the commendation resources folder to update the ufopedia entry.
If you should be annoyed by some text of the commendations mod being to long to display i have edited the language file accordingly and will attach it here. Feel free to use it in any shape or form

Spoiler:
copy and paste the resources folder of the commendations mod to C:\Users\(username)\Documents\OpenXcom\mods\Final Mod Pack and overwrite the existing commendations folder. The language file goes to C:\Users\(username)\Documents\OpenXcom\mods\Final Mod Pack\Language
Regards Carfax

4
OXCE Suggestions DONE / Re: [Documentation] Soldier Transformations
« on: January 25, 2020, 08:13:37 pm »
Hi. I have a problem with the cloning code. I added it to the W40k mod (thx ohartenstein) and everything is working , but it won´t take the random stat option for the cloned Soldier.
All other optinons like % stat gain/loss, reset training etc. work but the random just won´t. the clone is generated with the stats at the time of death. Can somebody have a look at my .rul
and help me out pls. Playing with Extended 6.2
Code: [Select]
  - name: STR_CLONE_GUARDSMAN
    producedSoldierType: STR_GUARDSM
    needsCorpseRecovered: false
    createsClone: true
    allowsDeadSoldiers: true
    allowedSoldierTypes:
      - STR_GUARDSM
    forbiddenPreviousTransformations:
      - STR_CLONE_GUARDSMAN
    cost: 15000
    transferTime: 72
    useRandomStats: true
    lowerBoundAtMinStats: true
    upperBoundAtMaxStats: false
    upperBoundAtStatCaps: true

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 17, 2019, 12:36:09 pm »
Hi Solarius
I was fooling around with the commendations/ribbons and came up with a Globetrotter Medal. I am no Pixelartist though. I also added the ribbon for Hand to Hand Kills for the Soldier Diary which was missing. Everybody can freely use my work and add them to their liking.
Regards Carfax

edited the Medal slightly by darkening the Globe replaced the file

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 04, 2019, 03:10:34 pm »
Good to know and a also a big thank you scorch.
I will sqash some aquatic aliens in the meantime then after my last failed failed Superhuman/Ironman attempt.
Regards Carfax

7
Released Mods / Re: [TFTD] More faces.
« on: June 02, 2019, 01:24:29 pm »
 :o Very nice job Nord.
Any Idea if these work with TWoTS ? Can´t try myself for the next days.

Ragards Carfax

8
The X-Com Files / Re: Ratso names!
« on: May 07, 2019, 11:44:01 am »
Maybe this will be of use to you. I assume warhammer skaven names are probably not what you are looking for but the site is quite useful for random names of all kind.
https://www.fantasynamegenerators.com/warhammer-skaven-names.php
Regards Carfax

9
XPiratez / Re: Bugs & Crash Reports
« on: February 20, 2019, 08:27:50 pm »
I always knew my Gals were evasive, but enough so to walk through the side of an airplane surprised even me  :o
Safefile and screenshot attached
Regards Carfax

10
The X-Com Files / Re: The X-Com Files - 0.9.7: Altered States
« on: December 19, 2018, 12:11:56 am »
Quote
Unfortunately, lights are only toggable for the entire squad, not individual units
What?  :o Wait a minute. I allways (played xcom since release every two or three years) though the squadlights were just there for player convenience/cosmetics and not actual beeing considered as light sources during night missions.
But if i understand you correctly in a scenario where two humans fight during the night the one with sqaudlights on would be spottet by the other one earlier because he is emitting light?
Please correct me if i´m wrong.
p.s. to bad the lights are only togable for the whole squad.

Regards Carfax

11
The X-Com Files / Re: The X-Com Files - 0.9.7: Altered States
« on: December 17, 2018, 05:55:43 pm »
I recently started a new game and was positively surprised by the, at least for me, new dog ui with the third button for sniffing. As i continued on i had an idea regarding nightmissions. Don´t know
if something like this is even possible but i wanted to share it anyway. Is it possible to give vehicles or HWP the ability to toogle headlights or similar devices during night missions?
Regards Carfax

12
The X-Com Files / Re: Dossiers wanted!
« on: December 17, 2018, 01:10:52 am »
- Name: He Jiankui
- Role: Genetecist
- Affiliation: your choice
- Details: A Doctor of Chinese Origin claiming to have genetically enginered the DNA of two Newborn Humans. After beeing outcast by the Scientific Community he went rouge and is assumed to work on creating Human/Animal Hybrids or even worse.
- Status: In hiding
Spoiler:

13
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: April 05, 2018, 09:37:01 pm »
Thanks Scorch

Meanwhile i figured it out myself. Before i jut got the OXCE+.exe not the all the files. Corrected that and now it works. Thanks anyway

Regards Carfax

14
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: April 05, 2018, 07:57:17 pm »
Hi
I am trying to include the soldiers diversity mod into the FMP mainly because i want the flags. As far a i could see it the Names were allready included, but how do i get these Flags displayed in the Soldiers pannel? Just activating the mod additonal to FMP doesn't work and including the rulesets and the other files with the mods of FMP doesn't work either. Any Ideas?

Regards Carfax

15
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: November 28, 2017, 06:12:09 pm »
Hm it does work fine for me in battle mode. Just missed the concussion blaster,the alien multilauncher and the light pistol.  Fixed it and reuploaded the mod.
Can anyone else try my version and respond if there are any problems.

Regards Carfax

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