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Messages - Dr.Crowley

Pages: [1] 2 3 ... 14
1
The X-Com Files / Re: The X-Com Files - 1.7: Market Corrections
« on: February 23, 2021, 07:56:08 pm »
Well well well, what do I see? X-Com Files already reached version 1.7. Whoa.
How long was that? I remember posting here back in 2017 - and it is still alive. Amazing. I will give it a try... yet again.

2
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« on: November 11, 2019, 10:13:55 am »
In the name of the Omnissia there are mirrors:
Mirror#1
Mirror#2

3
The X-Com Files / Re: The X-Com Files - 1.0: Judgement Day
« on: November 11, 2019, 10:08:08 am »
Wow, finally it happened. Cheers, Sol :)
I cannot try XCF right now but I am looking forward.

4
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.5.2
« on: October 27, 2019, 08:38:53 am »
Sorry to bother you, but can you upload the mod to a mirror, my library PC can not access the one in post 1  :-\

Mirrored in the name of the Machine Spirit.

5
Test. Oy, guys? Is it me or is the music submod now inaccessible? :(
Had no problem downloading it.

I am playing this mod for the last two days and I can say it is VERY atmospheric. Minigun-toting T-600s WILL make you to use ANY cover. And now you can't just fly around and feel yourself safe - Skynet is coming for you! And ANY stupid mistake WILL result in casualties. Geez.

Great work, Hobbes! Tech-Comm feels pretty hard and interesting even on the Beginner difficulty as far as I can see right now.

6
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 18, 2019, 07:59:48 pm »
Well, here we go again. I am finally back and have to start yet another new game. Guess I will find a lot of new stuff ;D It is nice to see XCF getting closer to be 100% complete.

7
Released Mods / Re: [TFTD] More faces.
« on: June 01, 2019, 11:43:06 pm »
Wow, good job, comrade!

8
Work In Progress / Re: [TFTD][CONCEPT] USO: Deep Strike
« on: March 12, 2019, 12:04:52 am »
Well, well, I finally got a chance to check OXC forums and what do I see? ;) "Aquamarines" sounds very much like Ultramarines, you know.

9
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: July 29, 2018, 02:09:55 pm »
I feel horribly confused with all of this outdated stuff.

10
Well, it looks very promising. Keep working, comrade!

11
The X-Com Files / Re: The Thing arc
« on: July 16, 2018, 08:39:00 am »
Wow, this looks like a really special event!

12
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 18, 2018, 12:17:43 pm »
Version 0.9.1 has been released!

Geez, I will never complete my walkthrough! ;D
Sadly, there is some truth here - I lost another laptop, so all I have to do now is to use my old "junk pile" notebook with XCF v.0.6.8b (this is where most of my unfinished works are resting, how ironical). Since I cannot properly play Doom online (this "junk pile" does not support even OpenGL 2.0), I guess I will switch back to spending my free time playing OXC and trying to finish the prototypes of USO and Project Xenocide.

Oh, and seeing the Zombies arc finally complete - wow, I really want to see it.

13
Work In Progress / Re: [TOTAL CONVERSION][OXCE+] Survivorz
« on: June 10, 2018, 11:55:26 am »
The first screenshot looks glitchy. Is it intended? :D

14
The X-Com Files / Re: X-Com hybrids!
« on: June 06, 2018, 08:24:40 am »
Damn, Sol, that is how I supposed them to look in my USO mod! Stop mind-probbing me! ;D
Jokes aside, I like this idea. It does not mean that I am going to drop my own concept of Hybrids, though.

15
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 05, 2018, 02:22:12 am »
Is this mod playable on android port with oxce+?

I mean, is it possible to play without keyboard and only with touchscreen?

Well, as far as I know the only useful key is spacebar for night vision so you will probably will not need keyboad at all ::)

Hey, this one took me ages! :P

But for me, it was Tuesdaymerely a week :P

Whatever. The addition of fire extinguisher somewhat answered a question I would like to ask - I was so happy to get my hands on agricultural flamer... until I found my team nearly in a middle of the forest fire  ;D

Got Ski Resort mission today. The description said that I can take only sporting gear but some experimentation showed that besides Sporting Rifles this includes almost every melee weapon (except Axe, Billhook and Electric Club), Throwing Knives and even Crossbows (that were the way more useful for this mission than Sporting Rifles). Take a note, folks ;D

Yet another matter: never EVER hunt chupacabras in a farm village without shotguns! 8)

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