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Messages - TuKéZu

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Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 04, 2017, 01:47:37 am »
I actually looked into getting an older nightly, but I can't find downloads anywhere, and I don't know how to compile from github, if that's even possible...

2
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: February 02, 2017, 08:28:06 pm »
I played my Android save on PC with the latest nightlies (Jan 24 & Jan 27), and when I overwrote it, it wouldn't show up on the port's load screen. I fixed this by changing
mods:
  - "xcom1 ver: 1.0"

to
mods:
  - xcom1

in the .sav and it loaded up just fine. After a few times of doing this however, it started giving me errors like this on the port:
Load failed
yaml-cpp: error at line 10068, column 7: bad conversion

The line seems to change every time I overwrite it again, but it always seems to correspond to an alien supply mission's corresponding base, if I'm reading the .sav right:
- type: STR_ALIEN_SUPPLY
    region: STR_NORTH_AMERICA
    race: STR_ETHEREAL
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 690
    liveUfos: 0
    uniqueID: 43
    alienBase:
      lon: 5.0139868484743877
(this is line 10068, column 7)
      lat: -0.33621936614315889
      type: STR_ALIEN_BASE
      id: 1



Now, I did get the save to load once I crudely erased all the conflicting alien missions from the .sav, but what exactly was going on there?

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