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Messages - dbomb

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40k / Re: 40k Bug/crashes/problemĀ“s report
« on: September 13, 2018, 05:15:55 am »
Not a bug - you just put the sentinel in the wrong order in the craft.  Put any 2x2 units to the top of the crew list before launching the craft to have them spawn in the correct order.

Ah thanks I did not know that.

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40k / Re: 40k Bug/crashes/problemĀ“s report
« on: September 13, 2018, 02:08:30 am »
I just encountered a stuck HWP bug. I was putting sentinel in the droppods and the sentinel was placed into the third drop pod and got stuck. Also are we supposed to put sentinels in the droppods?

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40k / Re: 40k
« on: March 25, 2018, 06:16:46 pm »
I love the mod, the sprites, the enemy units are really well done and it just keeps getting better.
I do have a few criticisms (though they probably intended things in the game so maybe I just miss the appeal):
1. Currently some enemies just don't seem to die from any reasonable amount of fire. I'm talking about the vehicle enemies who for some reason even when hit by lascannon fire don't seem to taking any serious amount of damage. A Chaos dreadnought can be shot by 5 meltagun blasts and still be standing and I'm only playing on the middle difficulty. Pretty much the only gun that kills units in one hit has to be graviton gun but ammo is expensive.
2. Armor is way too expensive. I'm guessing this was intended but 40 alien metals (ceramite components) for basic tactical armor is way too much. Similarly 200 (or is it 300) for terminator armor is ridiculous especially once you factor in that randomness means you can lose these armors in 1 hit regardless. I'm not exactly sure how you're supposed to get enough ceramite components to afford armor.
3. Research is a bit un-intuitive. To get to mid-tier chapter requisition one of the requisites is motion tracker something most people aren't going to figure out. Similarly I can't figure out what exactly the requisites are for researching armor. I just sorta get it.

But there's plenty of good stuff.
1. No more getting shot from the dark/blind spot. I'm not sure if its 100% eliminated but the fake difficulty situation in which you don't know where the enemies are then move out a few steps just to get killed by an enemy you still don't where they are is gone.
2. Loot crate weapons are very nice and fun to use. I don't know if bolters are supposed to be this powerful but a stalker bolter is very nice find and it seems to work better than a sniper rifle.
3. Tyranids... that is all
4. All the different armors do different things and give different stats
5. The different damage types support combine arms gameplay. In Xcom you just run around with heavy plasma and call it a day. TFTD? Just run arround with sonic cannon. Here you need to bring 2-3 different kinds of weapons.. just like you would in 40k.
6. Terror missions now have civilians who actually fight back. It's an awesome moment where the guardsmen start fighting back and kill a chaos juggernaught with their las guns. Something that could take forever with your regular guys.
7. Different classes of troops. I don't know why you'd want guardsmen but still its fun to have them. Same with sisters of battle (though there's plenty of reason to want them and it has nothing to do with smearing their blood on armor).
8. Much longer research tree compared to base game
9. Dreadnoughts are really fun to use though I find their melee is a bit weak. Dreadnoughts getting better as you use them is also freaking awesome.

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