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Messages - Cmndr_Stryker

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Work In Progress / Re: Cydonias Fall Geoscape (X-com Defense 1993)
« on: March 16, 2017, 08:29:40 pm »
I believe he is asking about if their is a mod for OXC that changes the original Geoscape to the HD one that they were planning on using for Cydonia's Fall.  In which case, there isn't one. From what I understand about OXC, the Geoscape is essentialy a giant 2D image. The one they were going to use for Cydonia's Fall was going to be a 3D model. Both games work on completely different engines, which means you would have to build a brand new game just to have Google Earth as your Geoscape.

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Offtopic / Re: What is the GOD DAMNED TITLE!?
« on: February 25, 2017, 07:10:37 pm »
Almost every post-apocalypse story has a small group of people who survive the nukes. They could've survived either in bomb shelters or somehow found good enough cover for themselves to not get toasted by the nuke going off.  But, a story where everything else is in ruins while this one house and its occupants are somehow unaffected by the fallout and act like nothing happened? Now that is just mind boggling.

3
Open Feedback / Re: Custom Music
« on: February 18, 2017, 08:49:46 pm »
Thanks! Using OGG instead of FLAC seemed to do the trick. I'll make a note of this next time I mess with the music. ;D

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Open Feedback / Custom Music
« on: February 18, 2017, 06:22:40 pm »
I actually tried experimenting a little bit with replacing the some of the music in OXC, but for some reason when I start up the game it crashes right when it hits the main menu.

I converted the music files using Goldwave from MP3 to FLAC, renamed them so they game would use my files instead, and then dropped them in the SOUND folder under UFO. Could it be that I missed a few settings and formatted them the wrong way?

Edit: The soundtrack I'm replacing the default songs with is from C&C95

5
One thing you should do is when you finish researching Advanced Firearms, switch out my rifle for a Tactical Sniper.  It's super accurate, does a lot of damage, and it can use HE rounds! The only drawback is that whoever you give it to, it will make them a little less mobile.

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Since no one else has done it yet, I guess I'll be the first one to enlist.  If you don't mind, I would also like my guy to be either a rifleman or a sniper.

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Fan-Stuff / Re: XCOM Crossovers that'd never work
« on: January 31, 2017, 11:26:21 pm »
How about Borderlands?

" Introducing... XCOM: Cydonian Assualt! The first ever game in the franchise with four player co-op and over 100,000 versions of the same Laser Rifle everyone loves.  Don't forget the endless alien massacre required to level up your character.  Starring: Generic soldier classes,  The Martian next door, and a final mission that doesn't even involve going to Mars."

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The X-Com Files / Re: Dossiers wanted!
« on: January 23, 2017, 08:14:57 pm »
- Name: Daniel Lancaster
- Role: Special Operator
- Affiliation: *CLASSIFIED*
- Details: After coming into contact with a strange alien artifact, Daniel was captured by the US government and put under observation. The artifact he came into contact with somehow enhanced the abilities of the average human. As a result, Daniel was given military training and will be used against various terrorist organizations.
- Status: Pending Transfer to XCOM

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Suggestions / Re: Hero Units
« on: January 21, 2017, 04:58:07 pm »
Thanks for the example file by the way. I've been silent for a little bit because of writing up a list of characters with starting stats, weapons and armor. Don't worry, I'll actually do something with this, but considering this is my first time making my own mod for OXC I will need some time to get my bearings.

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Suggestions / Re: Hero Units
« on: January 17, 2017, 11:33:32 pm »
Could be good stuff for a super-hero mod

I mean, you could have almost anyone as a Hero. You could have Rambo mow down alien scumbags with a Laser MG or even have Deadpool sporting a set of Plasma Pistols and energy swords.

I have some good news for you... almost everything (95% or more) is already doable today.
Somebody (you?) just needs to do it.

I would be willing to start working on something like this, but all of my experience as a programmer is essentially a single class on Python and another on C++. If someone can help me at least get a basic version of this done with just a few Heroes to start, then we could have others create their own Heroes and add them in.

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Suggestions / Hero Units
« on: January 16, 2017, 06:31:40 pm »
 The idea for using Hero Units is that these special soldiers have their own custom sprites, weapons, and armor. These Heroes would all start out at the same rank that any other XCOM soldier does, but they start with slightly better stats than your typical rookies. 

Here are some ideas on how you could recruit a Hero:

1. Whenever you recruit new soldiers or start a new game, you have a random chance of getting a Hero
 
Or

2. You can recruit Heroes from by purchasing them from their own pool but its more expensive to do so as compared to recruiting a regular soldier

Or

3. Just have every single Hero soldier as a one-time purchase for each specific one

On the subject of weapons and armor, each Hero would have their own special equipment. Some of their weapons could resemble standard XCOM weapons but have special names and can only be equipped on the Hero it belongs to. And since you have to research better weapons for your normal soldiers to use against the beefier aliens, why not add some new research projects that allow you to upgrade the armor and weapons of all of your Heroes.  For example, after successfully researching Laser Weapons, you unlock a new project called "Heroic Laser Weapons" or something of that nature which would unlock laser weapons for your Heroes specifically.

Heroes would also have some kind of special icon on their stats and/or inventory screens to tell the difference between a normal XCOM soldier and a Hero. And, the best part is, these Heroes could be anything from your  favorite '80s action heroes to your favorite cartoon character or they could even be some crazy version of yourself.

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