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Released Mods / Re: [CRAFT] Tactical Lightning Update/Re-Release
« on: April 03, 2022, 01:41:47 pm »Here is a metadata file, took the description from the openxcom mods page though I had to shorten the description a bit.
Thanks! 👍🍺
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Here is a metadata file, took the description from the openxcom mods page though I had to shorten the description a bit.
no, only once
but there's is nothing stopping you from switching between mods in the game, it's literally 4-5 clicks that can be done in less than 5 seconds
- An alien ran out of ammo and then its AI just went crazy - it ran to my vehicle, to the pile of items in it and kept going back and forth, as if it was trying to equip human weapons there, be denied, go away and then try again.
If you're using OXCE, then it would be possible.
In my mod The X-Com Files, I currently have 52 portraits for each gender, with some more on the way. They can be converted for vanilla X-Com, but as mentioned before, it will not work in vanilla OXC.
[21-07-2021_14-28-57] [INFO] Loading rulesets...
[21-07-2021_14-29-02] [ERROR] Crossing the prime meridian in mission zones requires a different syntax, region: STR_SOUTH_ATLANTIC, zone: 1, area: 6, lonMin: 359.82, lonMax: 0.95
[21-07-2021_14-29-02] [ERROR] Wrong example: [350, 8, 20, 30]
[21-07-2021_14-29-02] [ERROR] Correct example: [350, 368, 20, 30]
[21-07-2021_14-29-04] [WARN] disabling mod with invalid ruleset: Area 51
[21-07-2021_14-29-04] [ERROR] failed to load 'Area 51'; mod disabled
Error for 'HYBRID_WEAPON': offset '-2' has incorrect value in set 'BIGOBS.PCK' at line 2103
[21-07-2021_14-29-04] [INFO] Found candidate method ID: 0x71562dcb98
[21-07-2021_14-29-04] [INFO] Returned to native code!
First off, are you using any other mods like the IG mod or the weapon rework? Those should be loaded after this main mod, so if any changes to the heavy bolter's auto shot there, they will overwrite any changes you make in Items_40k.rul. If you have personal edits you'd like to do, it'd be better to create your own mod to load last after all the others (i.e. it's on the bottom of the mods list in the options menus), then nothing else will override it.
All you'd need for that mod is just a folder and a .rul text file containing the following:Code: [Select]items:
- type: STR_AUTO_CANNON
autoShots: 10 # or some other number you want