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Messages - Marza

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1
XPiratez / Re: We landed on mars (based on a true story)
« on: March 19, 2022, 09:10:16 am »
Post the end game victory score screen, you can't keep the campaign stats secret from us!

2
XPiratez / Re: Modding beginner
« on: March 03, 2022, 08:08:30 pm »
If you have a text editor, you're good to go diving into the .rul files.
Mapping is probably best done with MapView 2.
Sprite work can be done with MCDedit.

Check here for details.

3
XPiratez / Re: A thread for little questions
« on: February 28, 2022, 04:30:04 pm »
I'm not sure I can give a correct worked example, but I'll have a stab (Very old legacy versions of XPZ did go into more detail about how to calculate the diminishing returns, but it took up a bunch of articles for what was essentially just trivia).

Durathread and shawl getting hit for 50 cold damage:
  • 1.7 starting cold resistance
  • 0.5 boundary resistance
  • 0.75 effectivity resistance
Delta boundary resistance
=1.7-0.5
=1.2

Multiply by effectiveness factor
=1.2*0.75
=0.9

Absolute effectiveness
=1.2-0.9
=0.3

Total resistance change
=1.7-0.3
=1.4

Therefore damage incurred
=50*1.4
=70 (so 15 less damage than if you were not wearing a shawl)

Or something like that. I only know of one person who has memorised the full process apart from Dioxine. Everyone else just play by a few maxims:
  • If the boundary resistance is better than the armour resistance, then it can be useful
  • If you have spare capacity and you really don't know what to carry, then you can consider protective utility items
  • If the paperdoll shows naked skin, you'll probably have a sad time in the mountains/arctic
  • If the paperdoll doesn't show naked skin, you'll probably have a sad time in the jungle/desert
  • If you find a way to wear multiple hats/vests/leggings, don't expect them to stack
  • If you think you know how the RF calculation really works, you're probably mistaken
  • Hail gasmasks

4
XPiratez / Re: A thread for little questions
« on: February 28, 2022, 03:06:25 am »
Full bootypedia article on the subject:
'A class of items which boost Resistances of worn armor.
These items usually fit only certain slots in warrior's equipment, and start to work only the next half-turn after equipping. Effects usually stack unless items share same Gear Type, and even then, only Resistance Factor (RF) doesn't stack. RF is spelled as follows:
>Effectivity: by what factor Resistance is improved between current value and Boundary;
>Boundary: if the current resistance is at this level or better, effect is zero. By stacking, you can approach this value, with diminishing returns, but never reach it.
Lower numbers are better.'

There's a lot going on in one article. Just remember what legion has highlighted; the second number is the floor, and should be compared to the resistance value of your armour. If your armour already has a resistance lower than the floor, then the item is useless to you.

And no, you can't wear multiple hats. And even if you do find a way to equip multiple hats, you'll only get the benefit from one of them.

5
XPiratez / Re: A thread for little questions
« on: February 25, 2022, 06:31:19 pm »
There is the Wasteland Sorceress event to kick the chain off; given enough time she is guaranteed to appear as long as you're not on the easiest difficulty. As long as you have researched the rights to buy voodoo equipment from the olde magic shoppe, you're mostly good to go.

The actual Red Mage Quest itself will enter the pool around the time the player has geared up for level B bounty missions.

6
XPiratez / Re: A thread for little questions
« on: February 23, 2022, 01:13:22 pm »
There are a number of tech requirements involved. Do you have B rank bounty hunts unlocked?

7
XPiratez / Re: A thread for little questions
« on: February 21, 2022, 02:11:55 am »
Mortar is a good option, it's simply a question of how many shells can you move from the loot pile to the mortar operator. It is genuinely a slow process, so starting the bombardment with one or two chem shells can speed things along.

EMP grenades, minibombs and even the superconductive cannonball can slowly and safely do the job from behind cover.

Direct fire weapons can be suicide; the turret will always begin the turn with a reaction score of 35, which is enough to react on any of your soldiers who fire sniper rifles or heavy weapons. Attacking at night will prevent it from reacting if you're hiding in darkness, then it's just a question of finding ninjas in the dark.

Never end your turn out in the open as the turret has sniper AI, regardless if it's a night mission or not. On the enemy turn it can absolutely attack anyone not hiding behind solid cover and LoF blocking terrain.

8
XPiratez / Re: Unasked opinion about integrity
« on: February 14, 2022, 01:55:41 am »
Given the situation is still unfolding in some capacity, it's quite the conflict of interests for someone to remain as a moderator whilst also be under moderation scrutiny.

Everyone hold tight for now; allow enough time for staff to separate the sensational stories from the accurate ones, then we'll get back to normalcy.

9
XPiratez / Re: [MAIN] XPiratez - M4 6-Jan-2022 Peasant Revolution
« on: February 13, 2022, 06:20:06 am »
Maybe two or three weeks soon. Second hand information direct from the source.

10
XPiratez / Re: A thread for little questions
« on: February 10, 2022, 06:53:17 pm »
It tells you the requirement for reaching level 4 of a given commendation. From there the player can intuit the scale of grinding required for high levels, whilst keeping the maximum of level 10 unknown.

11
XPiratez / Re: A thread for little questions
« on: February 10, 2022, 04:50:57 am »
You don't. You send your Bonaventura, maybe a Turtle or a Pachyderm.

12
XPiratez / Re: A thread for little questions
« on: February 07, 2022, 10:06:13 pm »
A low tech, infinitely available and free outfit, a big and slow battery powered troop transport craft and some flavour text.

It's the latest mutually exclusive branch, so the content available will never compare to the original branches that are however many years old at this point.

Full changelog here.

13
XPiratez / Re: Your crazy piratez moments
« on: February 07, 2022, 08:21:29 pm »
The mission that asks you 'how many shotguns did you bring?' and 'would you like to immediately abort?'

14
XPiratez / Re: A thread for little questions
« on: February 07, 2022, 08:14:27 pm »
Researching to unlock all mission types as they become available, as well as plantations and brewing is the universal economic plan. Dedicated and expendable plantation bases can be gradually rolled out after 6 months or so. Stills for brewing will typically become available much later.

What is fine is a bit open to interpretation. As long as you have filled the Old Earth Lab to capacity, make an honest attempt at hitting every mission you see (with the exception of pogroms and maybe lokk'narr village defence and Ratmen Rodeos) and 30 runts by June, I think you're doing ok.

15
XPiratez / Re: Does anyone know how to disable missiles?
« on: February 07, 2022, 08:42:20 am »
Tuning the mission chance to zero might make it impossible for Technocracy HKs to spawn and stonewall yourself out of a story arc, but I could be wrong there. Changing the speed of the missiles as stated would work.

Vanilla in game methods include a SAM site or three and a Predator with thrusters slapped on.

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