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Messages - Colonel Rick

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1
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 14, 2021, 12:45:57 pm »
I hope attaching it to posts works.

2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 14, 2021, 06:57:23 am »
I don't know if it's been reported yet, and there are too many pages to dig through, but I keep crashing on completing the Cyberweb Airship Assault.  I hope this helps you out.


[13-06-2021_20-43-41]   [FATAL]   A fatal error has occurred: Segmentation fault.
[13-06-2021_20-43-42]   [FATAL]   0x5b61b0 OpenXcom::CrossPlatform::stackTrace(void*)
[13-06-2021_20-43-42]   [FATAL]   0x5b7030 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[13-06-2021_20-43-42]   [FATAL]   0x41c7f0 signalLogger(int)
[13-06-2021_20-43-42]   [FATAL]   0x9be610 OpenXcom::UfopaediaStartState::think()
[13-06-2021_20-43-42]   [FATAL]   0x7ff9d243c6e0 _C_specific_handler
[13-06-2021_20-43-42]   [FATAL]   0x7ff9d2452060 _chkstk
[13-06-2021_20-43-42]   [FATAL]   0x7ff9d2401020 RtlRaiseException
[13-06-2021_20-43-42]   [FATAL]   0x7ff9d2450c80 KiUserExceptionDispatcher
[13-06-2021_20-43-42]   [FATAL]   0x510780 OpenXcom::BattlescapeState::showSkillsButton(bool, int)
[13-06-2021_20-43-42]   [FATAL]   0x4f05a0 OpenXcom::BattlescapeGame::convertUnit(OpenXcom::BattleUnit*)
[13-06-2021_20-43-42]   [FATAL]   0x5368d0 OpenXcom::DebriefingState::prepareDebriefing()
[13-06-2021_20-43-42]   [FATAL]   0x53c2c0 OpenXcom::DebriefingState::init()
[13-06-2021_20-43-42]   [FATAL]   0x5ce400 OpenXcom::Game::run()
[13-06-2021_20-43-42]   [FATAL]   0x41c950 SDL_main
[13-06-2021_20-43-42]   [FATAL]   0x9c0140 console_main
[13-06-2021_20-43-42]   [FATAL]   0x9c0260 WinMain
[13-06-2021_20-43-42]   [FATAL]   ??
[13-06-2021_20-43-42]   [FATAL]   ??
[13-06-2021_20-43-42]   [FATAL]   0x7ff9d17f7020 BaseThreadInitThunk
[13-06-2021_20-43-42]   [FATAL]   0x7ff9d2402630 RtlUserThreadStart
[13-06-2021_20-49-51]   [FATAL]   OpenXcom has crashed: Segmentation fault.

3
XPiratez / Re: [MAIN] XPiratez - 0.99J6 - 31 Aug - The Dwindling Flame
« on: September 01, 2018, 08:24:58 pm »
I may just not be seeing it anywhere.  But I wanted to give you props for the music choices.  IDK what's original and what's taken from UFO/TFTD, but it's solid.  The opening piece gets me hyped to go plunder.

4
XPiratez / Re: Self-imposed restrictions
« on: December 26, 2016, 12:28:55 am »
I like to make a Commando Corps when I get enough Master Crafted parts to arm a team with Commando Rifles and Chromback armor.  I love that bullets are still valuable late game in Piratez.  I just wish late game would last longer.  By year five, I see a lot less shipping around the world. 

5
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 25, 2016, 11:53:18 pm »
MiB doesn't have a Very Small craft yet, do they?  It could be how they start Retaliation missions, like how aliens use Scouts.  As it stands, I don't really feel like MiB does a whole lot.  But it's nice to have some humans to shoot once in awhile.  It makes my personal armor feel like it does something.

But I look forward to Files!  I can't wait to see what you have for us there.

6
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 25, 2016, 11:04:14 pm »
If you wanted to spin the Dragonfly, you could say "Some of the more aggressive government special forces commands have been lauding these as a means to land and quickly get into the fight before the aliens can set up a proper response."  Or some easy write off.  I just like having more options.  But also, given how the Avenger only has the back door, I think you're right.

I did finally get through the Obliterators, it just took me switching off the TFTD damages.  I guess I absentmindedly turned it one when I was doing a set up. 

7
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 25, 2016, 06:02:55 am »
If you wanted to go with the Dragonfly later and have an alternative exit, you could open a 2x1 area in toward the cockpit so some troops could jump down, but couldn't come back up without hover capabilities.  Kind of like the Menace class from X-Piratez. 

The mod is great, I'm having a ball going through my first playthrough.  I'm trying to come up with an answer to Muton hover tanks, I'm guessing lasers are not the right answer like for the rest of the Mutons.  But I can keep trying until I figure it out.  It's a lot of fun to rediscover XCOM, and that I need to use more than just the newest gun I unlocked is great.

8
XPiratez / Re: Large barracks and large vaults are too weak.
« on: December 20, 2016, 09:31:45 am »
My issue with Vaults in general is how unnecessary they end up being when you get money.  You can just purchase a large quantity of Workers.  They give back 5 inventory space per Worker.

9
XPiratez / Re: Bugs & Crash Reports
« on: December 20, 2016, 01:31:39 am »
That makes a lot of sense.  Thanks for the info.

10
XPiratez / Re: Bugs & Crash Reports
« on: December 19, 2016, 12:56:32 am »
I didn't even think about a save and I'm well passed it now.  Normally, I would concede to you, but this was a fresh base with only 4 Gals, 5 Merc Security, and some Euro Las Rifles.  The Gals didn't even have any armor yet.

11
XPiratez / Re: Bugs & Crash Reports
« on: December 18, 2016, 01:03:27 pm »
Who was doing the Crackdown mission?  Certain items cause negative points when recovered from a mission, usual items from the corpses of government soldiers or civilians.  Also, do you have a save just before the mission ends?

It was the Spartans.

12
XPiratez / Re: Bugs & Crash Reports
« on: December 18, 2016, 06:37:22 am »
I haven't seen anything about it, but I also didn't want to dig through all 87 pages.  But when I do any mission with civilians, any civilian casualties caused by something like explosions or being set on fire count as though I killed them.  While it's mostly a minor concern, I just did a Progrom with the Dark Ones who like to use fire more than the church.

While I'm at it, I'm losing points for seizing treasure on base defenses.  That I do have a screenshot for.


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