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Messages - Wolfstarr

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1
Work In Progress / Re: [WIP] X-Com: Nemesis
« on: October 03, 2019, 11:54:58 pm »
Hello All,

Am back (old UN was SideQuests) lurking from the shadows :) lost all of my work on OXC a while back and with personal stuff, etc haven't had the time to pick anything OXC related back up and see if have any backups.

Glad that a lot has been going on since I left with other people's mods and OXCE.

Not got anything to post yet, going to start off small and then work way up to plans by finishing one part of the mod at a time.

If I find any of my original files people have messaged me about I'll post them but not looking hopeful at the moment :(

2
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 27, 2019, 01:47:14 am »
Nice work Nikita :)

I managed to extract some scourge hive stuff but the ones I found don't fit into the OXC dimensions.

3
Work In Progress / Re: [WIP] Chronicles
« on: March 10, 2019, 09:20:46 pm »
Nice work Nord, you’ve captured some concepts I’ve been exploring but haven’t really got anywhere with as hectic personal life means lack of XCOM missing time.

4
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 10, 2019, 09:18:47 pm »
Thanks Solarius :)

Nikita you make this look easy! Lol I spent ages ripping stuff from a SNES game with gundam suit graphics in it as were isometric and your efforts make it look like it could be done in 10 minutes 😂

5
Resources / Re: One Stop Shop for Sprite Rips :)
« on: March 08, 2019, 11:07:37 am »
Sorry been away for a while ... happy for it to be a repository of sprite rips :) I’ve renamed the thread.

6
OpenXcom Extended / Re: [SUGGESTION] flySound - only when unit is flying
« on: January 28, 2019, 12:23:09 am »
Sorry Meridian, had a cerebral weekend so brain cells are lacking ... where is the actual script code to insert into the ruleset?

7
OpenXcom Extended / Re: [SUGGESTION] flySound - only when unit is flying
« on: January 27, 2019, 11:41:17 pm »
Nice work Yankes, is it something custom I need to put in the ruleset or something added to latest build of OXCE?

8
Work In Progress / Re: [WIP] Xenomorphs ... at last!
« on: December 24, 2018, 02:27:44 am »
Now we only need the Predators

I'm working on that :) Check the first post of my Nemesis thread ;)

9
Work In Progress / Re: [WIP] X-Com: Nemesis
« on: December 23, 2018, 04:02:43 am »
Thanks for feedback :)

I'm actively working on one faction at a time now rather than my historical scattergun approach ... would like to actually release something at some point!

Luke, I watched your historical videos on map making as are a very good resource ... that is on my todo list to put some maps together :)

10
No problem :) The mod is coming along nicely!

11
OpenXcom Extended / Re: [SUGGESTION] flySound - only when unit is flying
« on: December 21, 2018, 03:31:33 pm »
Thanks Both :)

I would get more involved with the coding aspect if new where to start ... not alien to coding as per say just only have knowledge of java and vb anything else might as well be martian ... or cydonian lol

12
OpenXcom Extended / Re: [SUGGESTION] flySound - only when unit is flying
« on: December 21, 2018, 12:01:00 pm »
Could this be done with a script? Any for any other state (kneeling, standing, etc)? Have many ideas how could be used for!

13
Work In Progress / Re: [WIP] X-Com: Nemesis
« on: December 21, 2018, 03:21:16 am »
Not much to update on at the moment as have been indulging myself in classic doom mods :)

Anyways saw how cool the revenant was and knocked up this.  Not overly convinced on the skull look but wanted to share for views and opinions :)

14
Hi Hobbes,

I spent an hour fixing the original sprite I had commissioned :) Tested it in game and doesn't look too bad ... if I do say so myself :)

Anyways, please see attached if want to use it.  Needs a floorob and bigob but otherwise good to go.

Anyone can use this sprite BTW :)

Cheers,

SQ

15
Help / Re: HWP 1x1 Unit won't kneel :(
« on: December 17, 2018, 03:13:35 am »
Thanks Yankes :)

I was wondering is one way around it to define a unit that could have custom generated names so it appears as a soldier-type rather than a HWP? A bit like how the dogs / cyborgs work in other mods?

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