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Messages - remiz

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The X-Com Files / Re: The X-Com Files - 3.3: Mysteries Ancient And New
« on: April 24, 2024, 06:16:52 pm »
on grenades topic. i personally like them, you prep them and use the way you have planed. so my vote is for keeping as it is :)


@Solarius Schorch , Updating from 3.2 to 3.3 do i need to change something or just drop save files? :)

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The X-Com Files / Re: 1.8 Feedback
« on: May 24, 2021, 02:17:48 pm »
Hey wanted to leave some notes. Not sure if it is related to 1.8 or earlier ones too. Started game at 1.5 and updated to 1.8.
Played for a year on weekends. I noticed that i had no base attacks and maybe only one terror mision.
I guess my raven-avalanche tactics worked way too great.  It just sad :/ i love terror misions and base defence.
It adds extra flavour to game. Maybe we could have forced attack on base if we destroy cultist or sindicate or alien base.
 My base has no mind shield no defences, just solders waiting for guests :D

PS: Absolutilatly LOVE this MOD!! ClosetYeti letsplay reminded me about this mod, was fun to get back to it from i guess 1.2.

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The X-Com Files / Re: How to use Satelite Launch Supply?
« on: May 24, 2021, 02:03:39 pm »
Hey Solarius, just hoped in to say some thinks related a little to this.
So i am at late game. No alien bases. I hunted them down too much. Save updated few times after 1.5-1.7-1.8.
I think Etherials? wont come cause there no bases/embassies. Aliens dont try anymore to build them. I guess i could stop shooting them down... I had Magma moon mision. So if we can do such missions, why couldnt we just build moon control room.  (secondary way/slower one to progression)
Do not wannt to annoy or something. Just opinion into the bucket.
Love yours mod!!!

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