aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dzlan

Pages: [1]
1
The X-Com Files / Vehicle Fuel/Transport Costs
« on: November 04, 2020, 03:46:52 am »
To start with, I'd like to say to Solarius and the Xcom Community,

Thanks for the greatest game/mod I think I've ever played in my life. (Can't wait to properly check out Piratez and 40k next)

This is truly an incredible achievement. I wonder what video games would be like today if this was xcom back in 1994.

Anyway on to the point of this thread.

Me and my mates are playing a collaboration game every weekend at my place and we had an idea. Figured all the early game was missing to really fill the immersion was nodes that you'd fly to (Airports) before taking a car after the last node (At a reduced speed) when using public transports.
Obviously this is far beyond the limitations of the game. So instead we thought, ya know what, it'd be damn cool to have some simple transport costs.

Price of air fares and fuel/renting costs of the private/public cars and vans. I can easily picture there being a good chunk of costs involved in flying then renting a public car.
Once you move onto personalized transports (Particularly aircraft) there ought to be costs involved with fuel.
Whether it's possible for the game engine to pull directly from funds or whether you need to purchase a resource such as Petrol.

Are there any plans or possibilities to build on this idea.
It'd probably help with building cash too easily as well.

Anyway,
Thanks again for such an amazing game and mod.
Have loved every moment of it.

Pages: [1]