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Messages - khade

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1
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: July 21, 2020, 12:31:54 am »
A problem with asking us for help in your situation is that you're effectively playing a different, though similar game, so how much help can the rest of us be?

2
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: July 20, 2020, 10:19:52 pm »
If it's possible, Excavation shouldn't be worth score or at least not as much, but I think that's hardcoded?  Something about time flying is worth at least x amount of enemy score, and time landed is worth at least y, and that's a very long mission with frequent landings.

Edit

Don't ask me what the numbers are, this is just what I remember

3
XPiratez / Re: A thread for little questions
« on: June 22, 2020, 11:00:45 pm »
What difficulty are you playing at?  The easiest one locks out a few things, Voodoo being one of them.

Edit

If there are problems beyond that, or if that isn't a problem, I'm not really equipped to answer, but that is a common one.

4
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 21, 2020, 04:22:04 am »
Though sometimes Dioxine does like a suggestion and integrate it.  And sometimes there is in fact a problem that needs to be dealt with, like the Wrench research actually being too hard to get for a while.

But too much of this very quickly gets irritating.

5
XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: June 17, 2020, 09:11:02 pm »
The whole story is about chance, your starting crew know nothing about what's going on, they're not soldiers, they're effectively private school girls crossed with lab experiments.  To get far in the story, they must rely on luck.

6
XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: June 17, 2020, 12:21:33 pm »
Just thump a few enemies on the head and then see what they remember, each interview cuts down on the number available, they won't tell you something you already know, until you get all the things they know, they're worth more as conversationalists than as ransoms or robbery or slavery

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XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: June 17, 2020, 11:48:18 am »
Scoped Magnum can be gotten through quite a few interrogations, or through several different books.  Alternately, you can get it through the bounty system, though I forget who you have to suck up to.

8
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 16, 2020, 04:56:54 am »
By lore, the Lunatics shouldn't even have the contract to cause trouble for the factions until at least a few research topics into their tree, but mechanically we can't do that, I don't know if it's impossible or merely difficult, but end result is that the contract is a starting thing.

By lore, it would make sense to have trained brainers be more difficult to get, but mechanically it may be less than ideal.

If the Lore conflicts with reasonable game mechanics or would lead to something that gets in the way of enjoyment, it is liable to be ignored or handwaved.  This is not necessarily a bad thing, and though I think it could be fun to mess with a less stable brainer supply, it doesn't actually sound like it would enhance the experience overall.

If it helps, that 200000 cost to get a brainer might be going entirely to a black ops group who finds a willing brainer and smuggles them out to you.

Though if anyone is actively interested in that sort of thing, isn't that what mods are for? Balancing would likely be a bitch and half, but perhaps it might be worth it.

9
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 15, 2020, 10:24:16 pm »
The trade-off of having to rescue brainers and then recruit them would be that early game you wouldn't be able to buy them, you'd need to have the right successful missions, and it would take workshop man-hours to actually recruit them.  A benefit would be that you wouldn't have to put 200000 per brainer hire into your accounts until later.

You're right that turning castaways into brainers is a later tech and not worth losing a lunatic.

But if it were set up so that you had to recruit brainers in that manner, it would have to take into account a sharply lowered brainer amount for most of the early game.  So it would have to be rebalanced around the slower knowledge gain and lower income.  Which could be interesting, but would definitely have a different feel to the game.

10
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 15, 2020, 10:12:54 pm »
What weapons are common tends to change based on who you're fighting and luck.  We'd need far more than a single run to determine that a weapon that's used to unlock a merchant is too rare for the purpose.

That's likely why we have things like the gun almanac, incidentally.

11
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 13, 2020, 10:31:18 pm »
I'm fairly certain that castaways can be recruited as brainers.  Though it could be interesting if early on the only way to recruit them was through missions, it would seriously slow down the early game, which would need rebalancing a lot of things.

12
XPiratez / Re: The endings?
« on: May 29, 2020, 06:02:55 am »
Technically, very very technically, running out of money, getting negative infamy too often in a row or having your last base blown out from under you could count as endings.  Are there other ways to lose?  ;D

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XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: May 19, 2020, 01:32:01 pm »
Unless something has been drastically changed, They're not going to change their minds, it's the equivalent of when the aliens subvert a funding nation in base X-Com.

14
XPiratez / Re: Extended Piratez general FAQ/Strategy Guide
« on: May 04, 2020, 11:57:14 pm »
The airbus is still useful, though an aircar will work instead, though it holds fewer troops.

15
XPiratez / Re: A thread for little questions
« on: April 30, 2020, 09:58:27 pm »
Just save before deciding on the codex and see what is the best timeline.

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