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Messages - AncientSion

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1
XPiratez / Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« on: June 07, 2016, 11:25:55 pm »
Interesting patch notes. Perhaps its time for a new campaign.

2
XPiratez / Re: Things I wish I'd known earlier
« on: June 07, 2016, 01:42:59 pm »
Combat Drugs solve everything.

3
XPiratez / Re: I finished!
« on: June 05, 2016, 09:55:18 pm »
I agree with the notion that it gets REAAAAALLY tedious after some time. I dont feel like going too much into details, but the summary is: I have fought everything but the toughest star gods with my current weapons, which is basicly conventional/gauss (looted). I have the 3 guys for the Cydonia codes. I dont feel like doing another another 50 missions for no reason at all, considering i already did like 50...or 75 ?

game pacing, in my opinion, appears off atm.

4
XPiratez / Re: Suggestions on how to improve the mod
« on: June 03, 2016, 09:29:56 pm »
Yeah, that is really a huge QoL.

5
XPiratez / Re: Getting higher-level ships
« on: May 31, 2016, 10:22:44 pm »
You get bigger shippings, yes, also as game time proceeds, Star Gods spawn more regulary. However, this is more than offset by the fact that you Gals have three times as much TU and double as much accuracy in addition to five times as powerful weapons.
Id say the game gets easier as game time progresses all things considered.

6
XPiratez / Re: Getting higher-level ships
« on: May 31, 2016, 03:08:57 pm »
I agree that the algorithm responsible for spawning factions appears to be broken or is "wrongly" used / adjusted.

7
XPiratez / Re: Getting higher-level ships
« on: May 31, 2016, 08:37:28 am »
Research stuff and just buy the VIPs you Need on the black market. they cost between 75 and i believe 135m.

8
XPiratez / Re: Finding Star Gods
« on: May 30, 2016, 04:35:06 pm »
Do you get any Kind of loot if you deflect a base attack via static defenses ?

9
XPiratez / Re: Grenades & Explosives - advice appreciated
« on: May 30, 2016, 09:45:39 am »
Personally i dont like attaching any Kind of RNG to grenades. Having them blow off at the wrong time RANDOMLY seems like a really bad decision to add as a "Feature".

10
Ugh, i stronly dislike nighttime missions. I havent played the new version yet, but i really hope what you describe isnt mandatory going forward.

11
XPiratez / Re: Opening up shipping walls ?
« on: May 26, 2016, 09:48:54 pm »
Are there armour values and damage type efficiency values for exterior walls so i can see what is worth using ?

12
XPiratez / Opening up shipping walls ?
« on: May 26, 2016, 09:36:09 pm »
Is it possible to slice open shipping using non-craft weapons ?
I tried using an auto-axe to open up a terror vessel, but it didnt work.

13
XPiratez / Re: Let's play X-PirateZ
« on: May 26, 2016, 07:46:25 pm »
If you want to be Melee Assault, try to persuade Meridian to make you a FlashBanger

14
XPiratez / Re: [MAIN] XPiratez - 0.98F - 13 May - Airbus Adventures
« on: May 26, 2016, 01:51:14 am »
Cool, that looks really interesting.

Easy ways to get lots of slaves and scrap those damn vaults.

15
XPiratez / Re: Suggestions on how to improve the mod
« on: May 25, 2016, 09:24:39 pm »
In that case, i request a homage to the best SciFi Show in the history of TV, which would obviously be Babylon 5. I will offer a more indepth suggestion if my request is approved :p

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