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Messages - debuser

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1
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: February 02, 2016, 12:41:28 pm »
Thanks The latest fixed works. I am sharing my binary I compiled on my system which is Debian 8 (64Bit)

https://www.mediafire.com/download/ym05lyjpzxu043f/OpenXcom_oxce2.5bP.tar.gz

To compile I did the following:

Code: [Select]
git clone https://github.com/MeridianOXC/OpenXcom.git
cd OpenXcom
git fetch
git checkout oxce2.5b-plus-prototypes
mkdir build
cd build/
cmake -DCMAKE_BUILD_TYPE=Release ..
make -j3

If it compiles succesful the binary appears under bin/openxcom

2
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: February 02, 2016, 12:24:30 am »
Thank you for the reply Yankes. I have tried compiling your repo https://github.com/Yankes/OpenXcom.git but as you said it does not work with x-pirates.
This is really a problem with Merdian's repo, I was under the impression you are already familiar with x-pirates and hoping you already had a working binary. I'll post in the x-pirate thread https://openxcom.org/forum/index.php/topic,4187.msg58671.html#msg58671

3
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: February 02, 2016, 12:20:28 am »
Hello!

Does anyone have a working version of this in Linux?

I would really appreciate if you could share your process to get the most recent version of X-pirates compiled. or even the binary would be great.

I was able to compile the b336caf checkout of branch oxce2.5b-plus-prototypes from https://github.com/MeridianOXC/OpenXcom.git

With bb33caf I noticed a problem regarding trying to save.

It would create a save game looking like this:
Code: [Select]
mods:
  - XcomUtil_Statstrings
  - pirate-music


Which causes the save game not to be loadable in game until you change it to:

Code: [Select]
mods:
  - piratez
  - XcomUtil_Statstrings
  - pirate-music


Even bb33caf does not contain the latest features Meridian has been working on. More recently I tried compiling 84aeb6ec3a70dbe75c5747a5c26f2176fb1cd6e1 also from the oxce2.5b-plus-prototypes branch but  I would run into these "‘INT_MAX’ was not declared in this scope" errors for the following files:

src/Basescape/SoldiersState.cpp
src/Battlescape/DebriefingState.cpp
src/Geoscape/AllocatePsiTrainingState.cpp
src/Geoscape/AllocateTrainingState.cpp

I could get past that if I added #include <limits.h> at the top of those files. However once all the files compiled it would give me a ton of  "undefined reference to `OpenXcom::...." for each of those files above.




4
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: February 01, 2016, 01:31:57 pm »
Hi Yankes

I am having some trouble getting a properly working binary with xpirates 97D under Debian Linux.

So far I have compiled the 'oxce2.5b-plus-prototypes' branch from  https://github.com/MeridianOXC/OpenXcom.git
When it runs I cannot see  the latest two handed firearm changes or filtering in the craft crew menu. Other odd thing is I am unable to save and then load. It creates a save game but will not show any save game created by this binary in game for me. I am able to see and load save games in game that was made by other binaries.

I'll attempt to attach my binary if you could see if it works for you or if you could share your known working binary that would be great thanks!



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