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Messages - Gyuudon

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Requesting invincible squaddies... unlimited money.... Why even play this mod?

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XPiratez / Re: Mod: Improved Stun Baton
« on: February 25, 2016, 05:54:37 am »
I always wondered why a handle would increase morale for a target. Do they enjoy a handle up their bum by a big buxom mutant woman?

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XPiratez / Re: Let's play X-PirateZ [#45] Provost
« on: February 24, 2016, 07:15:50 pm »
Great, now rum is going to go into the expendable category. :(

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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 19, 2016, 09:20:14 am »
For Battle Flag use, what exactly triggers me to be unable to use the Battle Flag (Text: you lack discipline)? Morale lower than Bravery?

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XPiratez / Re: Autogun
« on: February 19, 2016, 03:56:13 am »
There's a lot of weapons in X-PirateZ that I find just plain redundant or extremely inferior compared to the selection I have available at that time. That being said, the 2nd tier of the Autogun, Gyro whatever is a decent weapon for my newbies to practice their aim with. The damage is small but the range is decent.

Also don't think those security guards are the best to test it out on. I mainly used it on people like the Academicians or the general trader mobs. Sans security of course.

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OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: February 17, 2016, 06:07:23 am »
Right, wasn't it only recently though? Does this mean in the future Meridian's exe will be the main exe for all new releases?

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XPiratez / Re: [MAIN] XPiratez - 0.97D - 29 Jan - High Times
« on: February 17, 2016, 06:05:50 am »
Oh duhr, it's word wrapped so it looked kinda of like

Energy Recovery -
40%

Defender was definitely confusing though, which made me believe Guardian was also an Energy Recovery upgrade.



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OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: February 16, 2016, 07:33:54 am »
Are you and Dioxine going to eventually merge paths? Or forever forked? Been enjoying what you've modded in through your LPs.

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XPiratez / Re: [MAIN] XPiratez - 0.97D - 29 Jan - High Times
« on: February 15, 2016, 10:25:30 pm »
Probably should standardize text for things like Defender/Guardian Armor: it reads "Energy Recovery 40%"... wasn't too pleased after I realized this meant "recovers energy 40% of normal rate" when previous armors would read Energy Recovery -40% instead.

Anyway, great mod, I went midgame and probably will stop playing until the mod's a bit more finalized. And probably play my next run with Sneaky AI off because that was the most frustrating part of my first OpenXCOM experience. Nothing like scouring the whole map only to find it was some Lobsterman walking back and forth between three unexplored tiles just because he wanted to stay hidden.

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XPiratez / Re: [MAIN] XPiratez - 0.97D - 29 Jan - High Times
« on: February 08, 2016, 09:59:55 am »
What's the deal with Catgirl units? Seems like I can not only see them from a certain angle (which pretty much kills everyone since I don't know they're there) but if other people are trying to shoot at her when they themselves can't see her, meaning they're targetting the tile through someone else's spotting of the mob, all their shots miss. And I'm talking about 110% accuracy shots here. It seems like it just goes right through the model.

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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 07, 2016, 02:38:34 am »
I saw special Armor +50% and thought it did bonus damage to armor... then things like Barbed Dagger ( i think) showed Armor -10% then Armor Damage, that i know.

So does Armor+ mean it REDUCES the damage? Like if the hit rolls for 50, armor 20, 100% resistances, it would mean health damage of 20? (Armor + 50%)

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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 04, 2016, 10:51:48 pm »
Followup with to my last question, since civvies and govt officials give you negative points, would you be affected at all (score wise) if you land at a site, see govt NPCs and go "Oh hey, uh, woops we thought you were just some traders. Carry on then!" and fly off?

Summary wise it shows 0 points but I don't know if that would affect the monthly eval at all or not.

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XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: February 03, 2016, 11:18:05 pm »
So uh, are Smugglers allies or am I free to shoot them down? Their description feels otherwise.

And about the Mercs, is that a "Don't mess with these guys or 10000x retailiations will be after you?"

All from the descriptions here.

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 29, 2016, 07:38:06 am »
Is it possible for this engine to allow you to check the Bootypedia in the inventory screen or something? The selection of weapons and armors are so overwhelming that I would probably need a huge printout of it next to me to optimize what Gals wear what, heh.

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XPiratez / Re: [MAIN] XPiratez - 0.97C - 15 Jan - Privatizing World Peace
« on: January 26, 2016, 07:36:30 am »
Stumbled upon this mod via LPs while waiting for X-Com 2 - pressed with a dilemma... I see that it's not 1.0 and its actively being built upon still.

Should I wait for a "1.00" release for a full experience of this mod? Looking at LPs from 0.95 to now, it seems like things are constantly being changed. Played a few hours of it and enjoyed it... but I'm just not much of a replay person.

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