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Messages - MarchHare

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> Regarding the names: remember that the game tales part in the late 90's, and name trends change rapidly.

Good point. I probably should have used the 2000 census for the names.

> PS: 250k is IMO an overkill

Prolly, but it was easier to just bulk-process the census list than to try to cut it down. I think I just used a shell script or spreadsheet to get it into the right format. As for nationality, it seems like the vanilla OXC doesn't really have nat'l either. I haven't tried the Extended version.

At any rate, it was just a simple project to try to increase the pool of names. The 1.4 version uses the list that came with 1.3.

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Is this mod working with the current  builds? I had to pull everything out of a subdirectory to get it not to just make all of the soldier names John Doe and Jane Doe.

--- posts merged ---

I have repacked the entire mod complete with the 5 new countries addition.

Additionally, for the 1.5 version, I went ahead and added my own "American Names" mod that I compiled from US Census data a few years ago. There's a lot more variety for those now (in fact, Scorch's file is about 2k, mine is 250k, but mine doesn't factor in probability of any particular name, so Mike Smith is as common as Asa Zuniga. The US being a melting pot, some of these names might well be duplicated in other countries.)

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Open Feedback / Re: QA Testing needed (Content Install Scripts)
« on: January 19, 2016, 02:16:39 am »
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Could you implement applying the data patch once the original files are successfully installed?

That seems entirely doable.

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Open Feedback / Re: QA Testing needed (Content Install Scripts)
« on: January 19, 2016, 01:51:47 am »
Also, here's the script file for UFO. It's exactly the same as for TFTD, except for the directory list and name variables. Just rename it to Install UFO.sh, chmod a+x to make it executable, and run it from the same directory as your game content directories (The script can be anywhere you want it, it automatically pulls everything from the cwd).

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Open Feedback / Re: QA Testing needed (Content Install Scripts)
« on: January 19, 2016, 01:31:39 am »
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Oh and please ... use ``/usr/local/{share,bin,games}`` not ``/usr/{share,bin,games}`` to avoid clashes with distribution packages.

Good call. Implemented.

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Open Feedback / QA Testing needed (Content Install Scripts)
« on: January 18, 2016, 11:40:43 pm »
I just need a few people to help me test, debug, and improve my content installation scripts for UFO and TFTD. I would like to include them in one of the nightlies fairly soon. They work on my machine, so I want to get a feel for how they work on other people's. This script arose out of my own personal work to install the content cleanly in an automated fashion, so don't expect it to be terribly refined yet.

No previous experience necessary. No scripting experience required, either, but it's a plus.

Requirements:
  • Being able to build Openxcom Nightly (the scripts originally worked for 1.0, but with the dir structure change, I updated them)
  • Bash shell (most probably on linux, but other unixlike OSes should work)
  • Admin permission on your machine. Technically not required, but helpful for full testing
  • You have the content for UFO and/or TFTD. Gotta have something to install, right?
  • A basic understanding of how to record input and output for repeatability.

Obvious plusses would be a basic understanding of posix permissions, how to use sudo, and how to do basic bash scripting.

I'm also looking for ways to improve the process of installation, for instance, automatically picking out the XDG_DATA... stuff if the user doesn't override it (right now, it just defaults to .local/share/openxcom or /usr/share/openxcom depending on whether root is installing.)

If you're interested, respond here and let me know. It won't be a huge time commitment, I promise.

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Troubleshooting / Re: How I get the mods to run under Lubuntu?
« on: January 18, 2016, 06:24:48 am »
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Hi there,
I am new here and so happy to find this site and its totally awesome content. Just installed OpenXcom 1.0 and played it for a while! Great. I would love to try some mod, but aren't able to get them running. you have to copy them into a mods folder, right? That doesn't seem to work. What I am doing wrong? I use the Linux distribution Lubuntu.
Thank you in advance!

I'm looking for a guinea pig...I mean victim...I mean test subject...I mean quality assurance tester to test my content installation scripts and offer improvements and suggestions. For now, they work on linux for me, but I want to make sure they work for others before asking to push them back into the code. I got pointed at you.

Interested? To test it, you'll definitely want to start using the nightlies if you aren't completely familiar with where openx is looking for things. Even if you are, I would recommend that you test after an install anyway.

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