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OXCE Bugs / Re: Zigzag?
« on: April 13, 2024, 06:12:10 am »So the pathfinding should be tested on a map with a "pure" floor made of one single MCD (floor-type tiles can have different costs too).
This is completely unnecessary. I have had cases more than once when, as a result of such zigzags, a soldier came out from behind cover and came under enemy fire. So the formula: where you were sent, you came there along the shortest path, looks preferable to stupid calculations of the cost of movement.
It's like with mountain infantry. Why climb mountains if it’s easier and faster to get around them? But no, they climb and gain a tactical advantage over the enemy, instead of “unexpectedly” bumping their horns into a strong point on the road and unsuccessfully storming it for months.