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Messages - Sectiplave

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Playthroughs / Re: What to play next?
« on: September 06, 2015, 07:43:48 am »
My vote is Piratez, because it sounds like an amazing mod, but I'm fusionballs deep in a TFTD play through right now and don't like to have too many games on the go at once; Don't Starve, Binding of Isaac, FF14 all on the go. Could do with a time machine maybe.

It'd be interesting to see how the game plays, that's what LP's are all about for me.

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As for Mr Gollop, he's well aware of our project, and has even given us his blessing. The man himself described it as an improved version of the original, and I don't think we could possibly receive a higher accolade.

Yeah that's about as good as it gets, nice to hear he is a fan/supporter :)

I'd be all for a TFTD remake. I understand it might not be popular opinion with fans of the older titles, but I enjoy the new X-Com games! I was a big skeptic much like I was with Fallout 3 becoming an FPS, after being a huge fan of Fallout 1 & 2.

Once I sat down with the new titles and reviewed what barriers I had put into place for accepting these titles, I was able to find a lot of enjoyment from what were solid games based on IP I enjoy in a different format. A lot of the lack of acceptance is not because the new games are bad, but because of the format change not being in line with expectations.

It's all subjective of course, everyone deals with change in different ways.

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Offtopic / Re: Introduce yourself
« on: September 06, 2015, 07:19:52 am »
I would be very keen to see that Hobbes :)

4
Open Feedback / Re: Needed Feature: Responsibility Toggle
« on: September 06, 2015, 07:19:05 am »
I was also very confused until I reached point number 4 :D good post this one got me good!

All I can say is that you should be excited, I've just about completed one game year worth of TFTD (I don't attend all downed USO's is worth noting) and I've only encountered one bug that required debug mode to work around, it's otherwise a very solid!

Really keen to see what the modding community gets up to once it's ready for mods.

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Offtopic / Re: Introduce yourself
« on: September 03, 2015, 09:23:04 am »
Howdy,

Sectiplave here hailing from a country that is "interestingly" represented in Xcom's geoscape, and appears to be missing an entire island, little New Zealand :D

I first encountered Xcom Enemy Unknown by watching my older brother play the game in the late 90's (I would have been 10-11) as a kid who grew up playing with toy tanks, buckets of little plasic army men, and G.I JOE figurines the game immediately captured my attention.

It wasn't until a year or two later that I was deemed fit for duty by my older brother and allowed to play the game, it goes without saying since I'm posting here the game left a huge impression on me and to this day is one of my all time favorite games which I come back to every few years for another play through.

Playing the vanilla DOS version very heavily from a young age I simply came to accept the games bugs as the game itself, I also picked up the habit (people can argue if it's good / bad / human nature) of save scumming my way through tough missions instead of learning how to play in a tactical fashion.

A few years later when I had just started what we refer to as high school my brother got us a copy of Terror From the Deep. I always found Xcom EU to be a tense atmospheric game, but for me TFTD and the theme of the unknown deeps really clicked with me and I went absolutely bonkers on this title. I'll often remember back in school competing with a friend for the most "Hardcore" TFTD player, we played as much as possible for months before calling it, and he took the crown with his number of USO's in the thousands and colonies in the hundreds! (I've messaged this friend and reissued the challenge via OpenXcom just today)

I am a gaming addict, but regardless how much time has gone by I find myself returning to what I consider gaming classics time and again. Each time I come back to play the Xcom titles I find my approach is less about abusing RNG seeding, and more about how to use the tools provided to get the job done.

I discovered the UFO / TFTD extender projects in 2013 when I came back for my Xcom fix and really enjoy playing the game minus all the bugs I had taken for granted as well as adding some mods that I would consider "quality of life" improvements. This time around I seem to have come back at the perfect time, not only have I never had the pleasure of using OpenXcom with it's keybinding and battlescape scaling awesomeness, it now supports TFTD!

I've been playing via OpenXcom TFTD for the past 3 days and I feel like a kid back in high school eagerly awaiting my next play session. I truely do look forward to the mods that the community will bring to the game to extend it's life even further. It's times like this I'm sure I'll be 60 years old and still coming back to this game :)

Aside from my fanatical addiction to Xcom and old games, I'm currently playing FF14 (the time sink aspects of MMO's drain me and I may unsubscribe from this) and also really enjoy roguelike games and have an absolutely silly number of play hours in The Binding of Isaac rebirth. I also play through many of the AAA titles, while I enjoy the experience there are few games I ever feel the urge to return to.

That's me, my passion is gaming as a whole and Xcom is one of my pinnacles of the passion. Wow this got long fast :S Cya around!

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Open Feedback / Re: Feedback from OpenXCOM TFTD
« on: September 03, 2015, 01:29:32 am »
Thanks Warboy :)

Playing a terror mission last night I notice the biodrones melee attack is still bugged (they have no melee accuracy stat assigned I think was the original bug?) I watched one attempt to hit a civvie 4 times a row, then the civvie wandered off like he remembered he forgot his lunch.

Maybe he was just REALLY lucky? I ended up abandoning the mission (aqua plastic armor....) so I didn't get to see more examples.

EDIT; I also found a bug where I had killed all enemies in the second stage of a colony mission and destroyed the synonium device but the mission would not end. When I clicked end turn it didn't even flash enemy turn, I enabled debug and used the force end mission command and it was the same when I would abort or force end the mission, 44 kills vs. 44 kills one live alien. I suspect maybe the live alien had bugged.... however I am a dummy and I over wrote the save file :( will work on replicating this if possible, but it takes a serious amount of time to clear the second stage colony, cursed lobstermen!


7
Playthroughs / Re: Luckiest Artefact Site Mission EVER
« on: September 02, 2015, 08:20:35 am »
Wow I don't think I've ever experienced anything as lucky as that! I'll always remember my first artifact mission in TFTD; mistakes were made, so were A LOT of zombies :D

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Open Feedback / Re: Feedback from OpenXCOM TFTD
« on: September 02, 2015, 07:56:27 am »
As someone who has played and finished vanilla TFTD/UFO many many times since the late 90's my lack of knowledge of OpenXcom is a surprise to me.

I've started a new play through yesterday on Genius (give myself a chance to warm up again right?) with some of the default mods turned on (I'm a huge fan of hot grenades) and by the gods! This is an amazing improvement, it has really brought new life to my love of TFTD. In fact I feel soo spoiled by the resolution adjustments and keybindings that I don't think I'll be able to go back to Vanilla ;D

I've been playing heavily over the past few days and haven't experienced anything odd so far, but it's still an adjustment coming from majority vanilla TFTD and a little bit of TFTD extender. Can someone point me in the direction of getting the PSX CD music working? I have all the files in .ogg format.

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