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Messages - Bonakva

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OXCE Support / Re: I can't start OXCE/Brutal-OXCE
« on: April 09, 2024, 07:03:18 pm »
Okay. First of all, I should probably apologize. Because it seems like the problem was far-fetched.
I started from scratch
1) Installed OSCE v7.12 x64
Threw in the mods and activated. The problem with launching and restarting disappeared. Vanilla game works. Mods work. Problem with "error" in the log on this version is not.
2) When using Brutal-OXCE 8.3.3
Vanilla game and mods run much longer.
The error appears in the logs, apparently it affects loading.
3) Why actually I raised the alarm ...
I have a game starts with this window. Although up to this point there was something written there. Now this "something" is not, so I thought that there is some problem.

OXCE Support / Re: I can't start OXCE/Brutal-OXCE
« on: April 09, 2024, 06:23:27 pm »
All those OXCE are win32 versions, what about win64 versions. The latest win64 version I have is attached.
I can't download it. XD
Blocked by defender, supposedly a virus
I use x64 version from here

OXCE Support / Re: I can't start OXCE/Brutal-OXCE
« on: April 09, 2024, 05:51:06 pm »
Install new version, in one recent version was bug that spam logs with useless messsages
I'm using version 8.3.3

I have upgraded to OXCEv 7.12 the problem is similar. After activating the mod, I can not start the game

OXCE Support / I can't start OXCE/Brutal-OXCE
« on: April 09, 2024, 02:17:46 pm »
I can't start OXCE 7.8/Brutal-OXCE 8.3.3
I played the X-Chronicles mod. In one of the moves, the game froze. I have completely deleted the fork and the folder in the documents. Reinstalled it completely. Vanilla OXCE is being launched. I'm connecting the X-Chronicles mod. After the first download, I can play. But once I exit the game and run it again, nothing happens.
The size of the openxcom.log file grows endlessly.

When you delete the options.cfg file, the game starts up again. But once you launch the mod, the problem repeats
Here is the log when starting without the mod

Brutal AI / Re: Grenade shortcut
« on: April 08, 2024, 11:56:19 am »
This sounds like a rather dogmatic anti-automation-position to me. :o

I apologize in advance if I'm expressing the idea in a confused way.
Is there a possibility to reconfigure grenades without in-depth knowledge of the code and changing the fork? Just if the settings are tied to the types of grenades I would be able to change the necessary grenades just by editing them in the "ruleset".
I was planning to replace a proximity grenade with a disarm grenade

Brutal AI / Re: Grenade shortcut
« on: April 07, 2024, 05:18:54 pm »
About 1-2 seconds. Absolutely tragic time loss :)

It takes a lot more time (and brain) to choose which grenade, or which medikit you want to use.
Bandages? Healing spray? First aid kit? Healing gel?
And take it from a belt? Or quick draw slot? Or Backpack?

Automated decision is never a good decision... so what "innovation" and what "layer"?

Yeah... But if there is a task to throw grenades en masse, especially stun grenades or disarming grenades, it turns into a chore. Go into inventory, put grenade in, exit inventory, activate grenade, throw grenade. Repeat two times on each of the 3-4 closest soldiers. Repeat on another enemy next turn. Repeat on enemies in the next mission. And then it gets so annoying that you stop using grenades. It's interesting and easy only the first couple times, and then it gets annoying.

Brutal AI / Re: Grenade shortcut
« on: April 07, 2024, 04:34:20 pm »
I merged these from someone quite a while ago. Most likely from you.

Edit: Oh, wait, this thread existed since quite a while. It's just that there is a new reply.

So @Bonakva: Yeah, just it's not 1 or 2 because those are already in use for other things.
OMG. It is amazing.
The only reason I rarely used grenades is the sheer amount of action to just throw a single grenade. This innovation opened up a whole layer of gameplay for me. Thank you.

It is probably worth creating a separate topic for the proposal, but for now I will write here.
Is it possible to increase the aircraft selection windows? I have already proposed this idea (

Brutal AI / Re: Grenade shortcut
« on: April 07, 2024, 08:47:21 am »
You mean shortcuts?
For example
You press "1" you pick up a grenade from your inventory.
You press "2" you pick up a first aid kit?

Brutal AI / Re: Brutal-OXCE 8.3.3
« on: April 07, 2024, 08:39:31 am »
Is there any way to take this mod as a base, but disable all the main mod features?
I'll definitely try out the new ai, but for now I only want automated combat

Can you tell me how to get this mod to work?,10723.0.html
I've tried editing the files in "Language" similarly, but it doesn't work

The X-Com Files / Re: [submod]Submod list for XCF
« on: February 24, 2023, 07:20:34 am »

OXCE Suggestions DONE / Re: [DONE] Weapon range in paedia
« on: February 22, 2023, 04:51:33 pm »
How do I enable this feature in OXCE v7.8?

The X-Com Files / Re: [submod]Submod list for XCF
« on: January 27, 2023, 12:16:49 pm »

OXCE Suggestions DONE / Re: [DONE] Weapon range in paedia
« on: September 04, 2022, 10:24:58 am »
Totally missed that case. I am not that familiar with OpenXcom modding )
Would be good to account for max range, though, please.
I guess, the lowest of two should be displayed?

Great mod!
Perhaps this is the thing that should go by default in OXCE.
And definitely need to limit the maximum range

40k / Re: Translation - Russian
« on: May 30, 2022, 06:27:34 am »
Took the baton
For v32
3701 lines EN = 3701 lines RU

Я фанат вселенной вахи, но не так что бы сильно, поэтому поправил некоторые названия перехватчиков и кораблей на те которые используются в русском комьюнити и вики...
Если есть ошибки чур ссаными тряпками не бросаться. Я в душе не ведаю как перевести Haywire Mine, поэтому оставил как есть.
За основу брал перевод вышестоящих, кое какие моменты актуализировал под версию 32. Писатель из меня никакой поэтому не ожидайте художественного стиля. Перевод строго с оригинала.

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