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Messages - Corsix

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1
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: August 18, 2015, 12:49:24 am »
is it possible to compile 1 exe with all dlls included?

Yes, it is, agree with Shoes  :D But to decompile a C-program on Windows ain't that easy like to throw on a GNU/Linux compiler and start editing as one likes to.

With the free distributable version of a Visual Studio like that one:
- https://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx
it is still possible to manage small projects. Don't know if it would be enough to get OpenXCom going to be honest with you... the environment needs to be prepared, cmd.exe and batch processing and so on, with no yummy preview if it ever would work like on other systems.

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Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: August 17, 2015, 11:05:34 pm »
Works great! Love it   :)

392 MB of different Mods, Libraries Sprites and C++ bit chunks already inside my folder of OpenXCom. That's what I call productive assembly area  ;D

Can't still believe it but that's true, the game still runs like an old good train on a railway.

3
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: August 17, 2015, 06:37:37 pm »
If some companies would think like this community, the world would be a better place to be :-)

Awesome work again. Testing.. erhm, having fun with your August build currently ;-)

By the way.. what is the difference between the Master Exe which is larger then yours for the same build ? 8.145 KB compared to 3.027 KB ? Only the relevant library reading or something else as well ?

4
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: August 08, 2015, 05:59:06 pm »
Same here

5
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: August 07, 2015, 07:28:01 pm »
Yeah, GitHubbing is way better still then working with FTP servers and waiting for their response usually. Forking and tracking would be the way to go. But it's hell to manage it usually. Respect for ForgeDragoon work would be at place then. And anyone else who wrote those wonderful lines of code that still make fun after so many years :)

Got your point anyway. I might see what I can do. At least, I know now, how to handle those two. Thanks again.

And good luck for Shoes. I hope his mod will make into the main branch.

6
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: August 07, 2015, 07:00:45 pm »
Allright, got it.

Spoiler:
Soldier Diaries Extended (based of of OpenXCom 25/05/2015 08:57:51 - Commit:db285720550dd4cd87482010f9e94464929ad60b & OpenXCom Extended 27/05/2015 18:37:59 - Commit:c90d5f8cfc7a2a351cae1ce60ee348f681eb1b06)
Combines OpenXCom Extended with Soldier Diaries for the latest nightly
Git: https://github.com/fudgedragon/OpenXcom/tree/SoldierDiariesExtended
Downloads: Windows (win32 x64)

And its working pretty good, thanks for it, appreciate it.

Will repay that favor with some sounds in the future hopefully  ;D

One more question guys, if you don't mind ofc. Were there plans made already to merge together those two major overhauls of the game ? They contain so much lovely changes a true X-Com fan could ever dream of, that's the reason why I ask. In any case, you guys rule :)

7
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: August 07, 2015, 06:24:39 pm »
Ok. I figured out how to make this awesome stat tracking mod to work with Nightly, but still having problems with the OpenXCom Extended version I tend to use usually.

All the fine medals are showing up in the Ufopedia but the inventory screen is lacking the "record" button.

Is there a good soul around, that could point out the correct install procedure to me maybe ? Think I screwed something badly up  ::)

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